My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Balloon Inferno Dragon
Fireball
Wizard Skeleton Army Balloon Inferno Dragon
Poison
Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Tornado Valkyrie Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Skeleton Army Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Tornado
Wizard
Tornado Valkyrie Rage Balloon
Rage
Balloon Wizard
Skeleton Army
Tornado
Wizard Valkyrie Balloon The Log
Balloon
Valkyrie Rage Wizard Tornado The Log
The Log
Tornado Balloon
Inferno Dragon

Defense Synergies 1 10

Valkyrie
Wizard Tornado The Log
Wizard
Tornado Valkyrie Skeleton Army The Log
Rage
Skeleton Army
Wizard The Log Inferno Dragon
Tornado
Wizard Valkyrie The Log Inferno Dragon
Balloon
The Log
Valkyrie Wizard Skeleton Army Tornado Inferno Dragon
Inferno Dragon
Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Skeleton Army Inferno Dragon Valkyrie The Log
Skeleton Army Tornado Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie
Valkyrie Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Valkyrie
Tornado Inferno Dragon Wizard
Valkyrie The Log
Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Valkyrie Skeleton Army Wizard Tornado The Log
Inferno Dragon Wizard Tornado
Skeleton Army Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Tornado The Log
Skeleton Army Inferno Dragon
Skeleton Army Tornado The Log Inferno Dragon
Wizard Valkyrie Skeleton Army Tornado
Valkyrie Wizard Skeleton Army Tornado The Log
Valkyrie Wizard Tornado The Log Inferno Dragon
Tornado Inferno Dragon
Valkyrie Wizard Skeleton Army The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard The Log Inferno Dragon
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Tornado The Log
Valkyrie Skeleton Army Inferno Dragon
Wizard Tornado
Skeleton Army Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Valkyrie Skeleton Army Tornado The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Valkyrie Tornado The Log
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie Tornado The Log Inferno Dragon
Valkyrie Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Tornado
Valkyrie Wizard Tornado The Log
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log
Valkyrie Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Wizard
Inferno Dragon
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Wizard
Wizard The Log
Wizard The Log
Skeleton Army
Wizard Tornado
The Log
Valkyrie Wizard
The Log Wizard
Tornado
Tornado The Log
Tornado
Tornado The Log

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