My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Inferno Tower Bandit
Barbarian Barrel
Knight Inferno Tower Wizard Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Hog Rider Wizard Bandit Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Bandit Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Knight Inferno Tower Wizard Bandit Electro Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Hog Rider Electro Wizard Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Bandit Mega Knight
Knight
Hog Rider Zap Wizard Electro Wizard
Hog Rider
Zap Knight Wizard Bandit Electro Wizard Mega Knight
Inferno Tower
Wizard
Knight Hog Rider Bandit Mega Knight
Bandit
Zap Hog Rider Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Knight Hog Rider Bandit Mega Knight
Mega Knight
Zap Hog Rider Wizard Bandit Electro Wizard

Defense Synergies 5 12

Zap
Electro Wizard Mega Knight Knight Inferno Tower Bandit
Knight
Inferno Tower Electro Wizard Zap Wizard
Hog Rider
Inferno Tower
Knight Electro Wizard Zap Bandit Mega Knight
Wizard
Knight Bandit Electro Wizard Mega Knight
Bandit
Zap Inferno Tower Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Knight Inferno Tower Wizard Bandit Mega Knight
Mega Knight
Zap Inferno Tower Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard Electro Wizard
Inferno Tower Zap Knight Bandit Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Bandit Electro Wizard
Inferno Tower Knight Bandit Electro Wizard Mega Knight
Mega Knight
Zap Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Wizard
Zap Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower
Knight Inferno Tower Bandit Electro Wizard Mega Knight
Electro Wizard Zap Knight Wizard Bandit Mega Knight
Inferno Tower Zap Wizard Electro Wizard
Inferno Tower Mega Knight Zap Knight Wizard Bandit Electro Wizard
Wizard Mega Knight Zap Electro Wizard
Inferno Tower Knight Bandit Electro Wizard Mega Knight
Inferno Tower Zap Bandit Electro Wizard Mega Knight
Wizard Mega Knight Knight Inferno Tower Electro Wizard
Mega Knight Zap Knight Wizard Bandit Electro Wizard
Zap Wizard Knight Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Wizard Mega Knight Knight Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Wizard Mega Knight
Bandit Mega Knight Zap Knight Inferno Tower Electro Wizard
Mega Knight Zap Knight Inferno Tower Bandit Electro Wizard
Inferno Tower Knight Bandit Mega Knight
Wizard Zap Electro Wizard
Knight Inferno Tower Bandit Electro Wizard
Inferno Tower Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Inferno Tower Bandit
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Zap Electro Wizard
Mega Knight Knight Inferno Tower Wizard Bandit
Wizard Mega Knight
Inferno Tower Electro Wizard Zap Knight
Mega Knight Zap Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit Electro Wizard
Bandit
Knight
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Electro Wizard
Zap Knight Wizard Bandit Electro Wizard
Zap Wizard
Knight Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Zap Wizard Bandit Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Bandit
Zap Wizard Electro Wizard
Knight Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight

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