My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Three Musketeers Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Three Musketeers Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers Miner
Giant Snowball
Bats Battle Ram Furnace Three Musketeers Witch Miner
Zap
Bats Battle Ram Furnace Three Musketeers Witch
Barbarian Barrel
Battle Ram Furnace Three Musketeers Witch Ice Wizard
The Log
Battle Ram Furnace Three Musketeers Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Battle Ram Three Musketeers Witch Miner Ice Wizard
Fireball
Battle Ram Furnace Three Musketeers Witch Ice Wizard
Poison
Bats Furnace Three Musketeers Witch Ice Wizard
Lightning
Battle Ram Furnace Three Musketeers Witch Ice Wizard
Rocket
Furnace Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Miner Ice Wizard Battle Ram Furnace Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Tornado Miner Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Battle Ram
Battle Ram
Bats Furnace Three Musketeers Tornado Witch
Furnace
Miner Battle Ram
Three Musketeers
Battle Ram Tornado Miner
Tornado
Battle Ram Three Musketeers Witch Ice Wizard
Witch
Battle Ram Tornado Miner
Miner
Bats Furnace Three Musketeers Witch
Ice Wizard
Tornado

Defense Synergies 1 6

Bats
Ice Wizard
Battle Ram
Furnace
Tornado Ice Wizard
Three Musketeers
Tornado
Tornado
Ice Wizard Furnace Three Musketeers Witch
Witch
Tornado Ice Wizard
Miner
Ice Wizard
Tornado Bats Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Furnace Three Musketeers Witch Ice Wizard
Furnace Three Musketeers Tornado Witch Bats Ice Wizard
Three Musketeers Witch Bats Furnace Ice Wizard
Tornado
Tornado Bats Furnace Ice Wizard
Bats Furnace Three Musketeers Tornado Witch Ice Wizard
Three Musketeers Witch Furnace Tornado Ice Wizard
Tornado Miner Ice Wizard
Bats Witch Ice Wizard Furnace Tornado
Three Musketeers Bats Furnace Tornado Witch Ice Wizard
Furnace Bats Three Musketeers Witch Ice Wizard
Three Musketeers Bats Furnace Tornado Witch
Furnace Three Musketeers
Tornado Furnace Three Musketeers
Three Musketeers Bats Furnace Tornado Witch
Bats Furnace Three Musketeers Tornado Witch Ice Wizard
Furnace Tornado Witch Bats Ice Wizard
Three Musketeers Tornado
Bats Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch
Miner
Bats Furnace Witch
Bats Tornado
Three Musketeers Witch
Furnace Bats Three Musketeers Tornado Witch Ice Wizard
Bats Furnace Witch Ice Wizard
Bats Tornado Witch
Witch Three Musketeers
Bats Witch
Tornado
Three Musketeers Witch
Furnace Three Musketeers Witch
Witch Bats Furnace Three Musketeers Tornado
Bats Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Miner Ice Wizard
Miner
Furnace
Bats Furnace Tornado Witch Ice Wizard
Furnace Tornado Witch
Tornado Ice Wizard
Miner Tornado
Bats Three Musketeers Tornado
Miner Tornado
Tornado
Three Musketeers Miner
Furnace
Furnace Three Musketeers Witch
Furnace Three Musketeers
Three Musketeers Tornado
Bats
Three Musketeers
Tornado Witch Miner
Tornado
Tornado
Tornado Furnace Witch Ice Wizard
Witch
Miner Tornado Witch Ice Wizard
Tornado Witch Miner
Miner Tornado
Bats Furnace Tornado Witch Ice Wizard
Bats Witch
Miner
Bats Witch
Three Musketeers Tornado Witch Ice Wizard
Miner Three Musketeers
Tornado
Three Musketeers
Bats Tornado Witch
Bats Tornado Witch
Tornado Witch Miner

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