My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblins Goblin Gang Mega Minion Witch
Zap
Goblins Goblin Gang Witch
Barbarian Barrel
Goblins Goblin Gang Valkyrie Witch
The Log
Goblins Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Goblin Gang Mega Minion Valkyrie Witch
Fireball
Goblin Gang Mega Minion Witch
Poison
Goblin Gang Mega Minion Witch
Lightning
Mega Minion Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Mega Minion Fireball Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Arrows
Fireball Giant Mega Minion
Goblin Gang
Valkyrie Giant
Mega Minion
Giant Arrows Fireball Valkyrie
Fireball
Arrows Mega Minion Giant
Valkyrie
Goblins Goblin Gang Mega Minion Giant Witch
Giant
Arrows Mega Minion Goblins Goblin Gang Fireball Valkyrie Witch
Witch
Valkyrie Giant

Defense Synergies 0 9

Goblins
Mega Minion
Arrows
Mega Minion Fireball Valkyrie
Goblin Gang
Valkyrie
Mega Minion
Goblins Arrows Valkyrie Witch
Fireball
Arrows Valkyrie
Valkyrie
Arrows Goblin Gang Mega Minion Fireball Witch
Giant
Witch
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie
Goblins Goblin Gang Mega Minion Valkyrie Witch
Goblin Gang Witch Goblins Mega Minion Valkyrie
Witch Goblins Goblin Gang Mega Minion Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Goblins Mega Minion Valkyrie
Mega Minion Arrows Goblin Gang Fireball Witch
Arrows Fireball Valkyrie
Witch Goblins Goblin Gang
Goblin Gang Goblins Valkyrie
Goblins Goblin Gang Valkyrie Witch Arrows Mega Minion Fireball
Arrows Mega Minion Goblin Gang Fireball Witch
Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Goblins Arrows Goblin Gang Mega Minion Witch
Goblin Gang
Goblin Gang Fireball
Goblins Arrows Goblin Gang Fireball Valkyrie Witch
Arrows Fireball Goblins Goblin Gang Mega Minion Valkyrie Witch
Arrows Valkyrie Witch Mega Minion Fireball
Goblin Gang Valkyrie Goblins Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Fireball Witch
Fireball Arrows Goblin Gang Mega Minion Valkyrie
Goblin Gang Goblins Valkyrie Witch
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie Witch
Arrows Fireball Goblin Gang Witch
Goblin Gang Goblins Mega Minion Fireball Valkyrie Witch
Valkyrie
Goblins Mega Minion Fireball Valkyrie Witch
Witch Goblin Gang Mega Minion
Mega Minion Valkyrie Witch
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Goblins Mega Minion Fireball Valkyrie
Arrows Valkyrie Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Mega Minion Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblins Goblin Gang Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Mega Minion Fireball
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Mega Minion Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Arrows Mega Minion Witch
Arrows Fireball
Fireball Goblin Gang Mega Minion Valkyrie
Arrows Fireball
Arrows Fireball
Mega Minion
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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