My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant
Barbarian Barrel
Archers Tesla Electro Wizard
The Log
Archers Royal Giant
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Bowler Electro Wizard
Fireball
Archers Tesla Bowler Electro Wizard
Poison
Archers Electro Wizard
Lightning
Tesla Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Tesla Fireball Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Tesla

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Electro Wizard Archers Royal Giant Bowler
Archers
Zap Royal Giant Bowler
Tesla
Royal Giant
Fireball Zap Archers Tornado Bowler Electro Wizard
Fireball
Zap Royal Giant Tornado Electro Wizard
Tornado
Zap Fireball Royal Giant Bowler
Bowler
Zap Archers Royal Giant Tornado Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Bowler

Defense Synergies 4 15

Zap
Fireball Electro Wizard Archers Tesla Tornado Bowler
Archers
Zap Tesla Tornado Bowler Electro Wizard
Tesla
Zap Archers Fireball Tornado Bowler Electro Wizard
Royal Giant
Fireball
Zap Tornado Tesla Electro Wizard
Tornado
Fireball Bowler Zap Archers Tesla Electro Wizard
Bowler
Tornado Zap Archers Tesla Electro Wizard
Electro Wizard
Zap Archers Tesla Fireball Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Fireball Electro Wizard
Zap Tesla Electro Wizard
Tesla Tornado Bowler Archers Electro Wizard
Tesla Bowler Electro Wizard
Fireball Tornado Bowler
Fireball Tornado Bowler Zap Archers Tesla Electro Wizard
Tesla Tornado Electro Wizard Zap Archers Fireball
Bowler Zap Tesla Fireball Electro Wizard
Tesla Tornado
Tornado Archers Tesla Bowler Electro Wizard
Archers Electro Wizard Zap Tesla Fireball Tornado Bowler
Tesla Zap Archers Fireball Tornado Electro Wizard
Tesla Bowler Zap Fireball Electro Wizard
Fireball Bowler Zap Tesla Tornado Electro Wizard
Tesla Electro Wizard
Tornado Zap Tesla Fireball Bowler Electro Wizard
Tesla Fireball Tornado Bowler Electro Wizard
Tesla Fireball Zap Archers Tornado Bowler Electro Wizard
Zap Tornado Archers Tesla Fireball Bowler Electro Wizard
Tesla Tornado Electro Wizard
Bowler Archers Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Archers Tesla Bowler
Zap Bowler Electro Wizard
Bowler Zap Tesla Fireball Tornado Electro Wizard
Tesla Bowler
Fireball Zap Archers Tesla Tornado Electro Wizard
Archers Tesla Fireball Bowler Electro Wizard
Tesla
Zap Electro Wizard Fireball Tornado
Tesla
Tesla Bowler
Zap Fireball Tornado Bowler Electro Wizard
Bowler Tesla Fireball
Archers Tesla Fireball Bowler
Tesla Electro Wizard Zap Archers Fireball Tornado Bowler
Bowler Zap Archers Tesla Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Electro Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap Tornado
Archers Tornado Bowler
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard
Fireball Zap Archers Tornado
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball Tornado
Zap Archers Fireball Bowler Electro Wizard
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler
Fireball Zap Tornado Bowler Electro Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Archers Fireball Tornado Electro Wizard
Zap Electro Wizard Fireball
Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Tornado Electro Wizard
Fireball
Fireball Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard

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