My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Elite Barbarians Hog Rider Giant
Giant Snowball
Spear Goblins Minions Goblin Gang Hog Rider
Zap
Spear Goblins Minions Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Elite Barbarians Wizard
The Log
Spear Goblins Goblin Gang Elite Barbarians Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Minions Goblin Gang
Royal Delivery
Spear Goblins Minions Goblin Gang Elite Barbarians Hog Rider Wizard
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Spear Goblins Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Goblin Gang Fireball Hog Rider Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Goblin Gang Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Elite Barbarians Giant
Minions
Hog Rider Giant Elite Barbarians
Goblin Gang
Hog Rider Spear Goblins Giant
Elite Barbarians
Spear Goblins Minions Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians Giant
Hog Rider
Spear Goblins Minions Goblin Gang Fireball Elite Barbarians Giant Wizard
Giant
Minions Spear Goblins Goblin Gang Fireball Hog Rider Wizard
Wizard
Elite Barbarians Hog Rider Giant

Defense Synergies 0 3

Spear Goblins
Minions Goblin Gang
Minions
Spear Goblins
Goblin Gang
Spear Goblins
Elite Barbarians
Wizard
Fireball
Hog Rider
Giant
Wizard
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Wizard
Elite Barbarians Minions Goblin Gang
Goblin Gang Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Spear Goblins Minions
Minions Spear Goblins Goblin Gang Fireball Wizard
Fireball
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins
Minions Goblin Gang Spear Goblins Fireball Wizard
Minions Spear Goblins Goblin Gang Fireball Wizard
Minions Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Minions Goblin Gang
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Wizard Minions Goblin Gang Elite Barbarians Fireball
Fireball Spear Goblins Minions Goblin Gang Elite Barbarians Wizard
Wizard Spear Goblins Minions Fireball
Elite Barbarians
Goblin Gang Wizard Spear Goblins Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Wizard
Goblin Gang Spear Goblins Minions Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Wizard Minions Goblin Gang
Goblin Gang Spear Goblins Minions Elite Barbarians Fireball
Elite Barbarians
Spear Goblins Minions Elite Barbarians Fireball
Goblin Gang
Minions Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Spear Goblins Minions Fireball
Minions Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Goblin Gang Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Minions Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Elite Barbarians
Minions Goblin Gang Elite Barbarians Fireball
Fireball
Fireball

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