My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Graveyard
Giant Snowball
Spear Goblins Musketeer Lumberjack Graveyard
Zap
Spear Goblins Graveyard
Barbarian Barrel
Spear Goblins Musketeer Ice Wizard Lumberjack Graveyard
The Log
Spear Goblins Musketeer Lumberjack Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Spear Goblins Graveyard
Royal Delivery
Spear Goblins Musketeer Ice Wizard Lumberjack Graveyard
Fireball
Musketeer Ice Wizard Lumberjack
Poison
Spear Goblins Musketeer Ice Wizard Graveyard
Lightning
Musketeer Ice Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Ice Wizard Musketeer Lumberjack Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Ice Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Golem Lumberjack Graveyard
Arrows
Golem Graveyard Lumberjack
Musketeer
Golem The Log Lumberjack Graveyard
Golem
Arrows Spear Goblins Musketeer The Log Ice Wizard Lumberjack Graveyard
The Log
Musketeer Golem Lumberjack Graveyard
Ice Wizard
Golem Lumberjack Graveyard
Lumberjack
Spear Goblins Arrows Musketeer Golem The Log Ice Wizard Graveyard
Graveyard
Arrows Spear Goblins Musketeer Golem The Log Ice Wizard Lumberjack

Defense Synergies 2 10

Spear Goblins
Arrows Musketeer The Log Ice Wizard Lumberjack
Arrows
Spear Goblins Ice Wizard Lumberjack
Musketeer
The Log Lumberjack Spear Goblins
Golem
The Log
Musketeer Spear Goblins Ice Wizard Lumberjack
Ice Wizard
Spear Goblins Arrows The Log Lumberjack
Lumberjack
Musketeer Spear Goblins Arrows The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer The Log
Lumberjack Musketeer The Log Ice Wizard
Lumberjack Musketeer Ice Wizard
Lumberjack Musketeer Ice Wizard
Arrows The Log Lumberjack
Arrows The Log Spear Goblins Musketeer Ice Wizard Lumberjack
Musketeer Spear Goblins Arrows Ice Wizard
Arrows Musketeer The Log
Musketeer Ice Wizard Lumberjack
Spear Goblins Musketeer Ice Wizard Lumberjack
Ice Wizard Spear Goblins Arrows Musketeer The Log Lumberjack
Arrows Musketeer Spear Goblins Ice Wizard
Lumberjack Musketeer The Log Ice Wizard
Arrows The Log Lumberjack
Lumberjack
The Log Lumberjack
Arrows Musketeer Lumberjack
Arrows Spear Goblins Musketeer The Log Ice Wizard Lumberjack
Arrows The Log Spear Goblins Musketeer Ice Wizard Lumberjack
Musketeer Lumberjack
Spear Goblins Arrows Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins
Arrows Musketeer The Log Lumberjack
Lumberjack Spear Goblins Musketeer The Log
Lumberjack Musketeer The Log
Musketeer Lumberjack
Arrows Musketeer Ice Wizard
Spear Goblins Musketeer Ice Wizard Lumberjack
Lumberjack
Spear Goblins The Log
Musketeer
Musketeer Lumberjack
Arrows The Log
Lumberjack
Musketeer
Spear Goblins Musketeer The Log Lumberjack
Arrows Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log Ice Wizard
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Spear Goblins Musketeer Ice Wizard
Arrows Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log
Musketeer Lumberjack
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Spear Goblins Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log Musketeer Ice Wizard
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer Ice Wizard
Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Spear Goblins Musketeer
Arrows Musketeer Ice Wizard
Arrows The Log
Musketeer Lumberjack
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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