My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Great!

2 problems Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Spear Goblins Goblin Hut Baby Dragon
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Knight Elite Barbarians Goblin Hut
The Log
Spear Goblins Elite Barbarians Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Knight Elite Barbarians Goblin Hut Baby Dragon
Fireball
Elite Barbarians Goblin Hut Baby Dragon
Poison
Spear Goblins Goblin Hut
Lightning
Knight Elite Barbarians Goblin Hut Baby Dragon
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Knight Baby Dragon Goblin Hut Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Elite Barbarians Goblin Hut Baby Dragon
Zap
Elite Barbarians Spear Goblins Knight Goblin Hut Baby Dragon
Knight
Spear Goblins Baby Dragon Zap Elite Barbarians Goblin Hut
Elite Barbarians
Zap Rage Spear Goblins Knight
Goblin Hut
Spear Goblins Zap Knight Baby Dragon
Rocket
Rage
Elite Barbarians
Baby Dragon
Knight Spear Goblins Zap Goblin Hut

Defense Synergies 1 10

Spear Goblins
Knight Zap Goblin Hut Baby Dragon
Zap
Spear Goblins Knight Elite Barbarians Goblin Hut Baby Dragon
Knight
Spear Goblins Zap Goblin Hut Baby Dragon
Elite Barbarians
Zap
Goblin Hut
Spear Goblins Zap Knight Baby Dragon
Rocket
Rage
Baby Dragon
Spear Goblins Zap Knight Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Knight Goblin Hut Baby Dragon
Elite Barbarians Zap Knight Goblin Hut
Goblin Hut Rocket Knight Elite Barbarians
Elite Barbarians Goblin Hut Knight
Elite Barbarians Rocket
Spear Goblins Zap Baby Dragon
Rocket Spear Goblins Zap Goblin Hut Baby Dragon
Rocket Zap Baby Dragon
Elite Barbarians Goblin Hut
Knight Elite Barbarians Spear Goblins
Spear Goblins Zap Knight Goblin Hut Baby Dragon
Spear Goblins Zap Goblin Hut Baby Dragon
Goblin Hut Zap Knight Elite Barbarians Rocket
Rocket Zap Goblin Hut Baby Dragon
Elite Barbarians Knight Goblin Hut
Rocket Zap Elite Barbarians Goblin Hut
Knight Elite Barbarians Goblin Hut
Spear Goblins Zap Knight Elite Barbarians Goblin Hut Baby Dragon
Zap Baby Dragon Spear Goblins Knight Goblin Hut
Elite Barbarians Goblin Hut
Spear Goblins Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Elite Barbarians Goblin Hut
Zap Knight Elite Barbarians Rocket Baby Dragon
Spear Goblins Zap Knight Elite Barbarians Goblin Hut Rocket
Rocket Zap Knight Elite Barbarians
Knight Elite Barbarians Goblin Hut
Rocket Zap Goblin Hut Baby Dragon
Rocket Spear Goblins Knight Elite Barbarians Goblin Hut
Knight Elite Barbarians
Zap Rocket Spear Goblins Knight Elite Barbarians Goblin Hut Baby Dragon
Goblin Hut
Knight Elite Barbarians Goblin Hut
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Knight
Baby Dragon
Elite Barbarians Goblin Hut Spear Goblins Zap Knight Rocket Baby Dragon
Zap Elite Barbarians Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Zap Baby Dragon
Rocket Goblin Hut Baby Dragon
Knight Rocket
Rocket Zap Baby Dragon
Spear Goblins Zap Rocket Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Rocket Elite Barbarians
Rocket Zap Knight
Zap Rocket Baby Dragon
Rocket Knight Elite Barbarians Goblin Hut Baby Dragon
Rocket Baby Dragon
Zap Elite Barbarians Goblin Hut Baby Dragon
Rocket Spear Goblins Zap Goblin Hut Baby Dragon
Goblin Hut Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Elite Barbarians Zap Baby Dragon
Zap Rocket Goblin Hut
Elite Barbarians
Zap Rocket
Zap Rocket
Rocket
Zap Spear Goblins Goblin Hut Rocket
Rocket Zap Baby Dragon
Knight Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Baby Dragon
Zap Rocket
Zap Rocket Baby Dragon

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