My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Giant Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Musketeer Witch Lumberjack
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Knight Musketeer Witch Ice Wizard Lumberjack
The Log
Skeletons Musketeer Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Musketeer Witch Ice Wizard Lumberjack
Fireball
Musketeer Witch Ice Wizard Lumberjack
Poison
Musketeer Witch Ice Wizard
Lightning
Knight Musketeer Witch Ice Wizard Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Ice Wizard Musketeer Freeze Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Ice Wizard Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Musketeer Witch Ice Wizard Lumberjack
Musketeer
Knight Giant Lumberjack
Giant
Musketeer Witch Ice Wizard Lumberjack
Freeze
Witch
Knight Giant Lumberjack
Ice Wizard
Knight Giant Lumberjack
Lumberjack
Knight Musketeer Giant Witch Ice Wizard

Defense Synergies 4 10

Skeletons
Musketeer Knight Witch Ice Wizard Lumberjack
Knight
Musketeer Ice Wizard Skeletons Witch Lumberjack
Musketeer
Skeletons Knight Lumberjack
Giant
Freeze
Lumberjack
Witch
Skeletons Knight Ice Wizard Lumberjack
Ice Wizard
Knight Skeletons Witch Lumberjack
Lumberjack
Musketeer Skeletons Knight Freeze Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Lumberjack Skeletons Knight Musketeer Witch Ice Wizard
Witch Lumberjack Skeletons Knight Musketeer Freeze Ice Wizard
Witch Lumberjack Skeletons Knight Musketeer Ice Wizard
Lumberjack
Freeze Skeletons Musketeer Ice Wizard Lumberjack
Musketeer Freeze Witch Ice Wizard
Musketeer
Witch Skeletons Musketeer Ice Wizard Lumberjack
Knight Skeletons Musketeer Ice Wizard Lumberjack
Witch Ice Wizard Skeletons Knight Musketeer Freeze Lumberjack
Musketeer Witch Ice Wizard
Lumberjack Skeletons Knight Musketeer Freeze Witch Ice Wizard
Freeze Witch Lumberjack
Knight Lumberjack
Freeze Lumberjack
Skeletons Knight Musketeer Witch Lumberjack
Knight Musketeer Witch Ice Wizard Lumberjack
Freeze Witch Knight Musketeer Ice Wizard Lumberjack
Musketeer Lumberjack
Knight Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Witch
Knight Musketeer Lumberjack
Lumberjack Skeletons Knight Musketeer Witch
Lumberjack Knight Musketeer
Skeletons Knight Musketeer Witch Lumberjack
Skeletons Musketeer Freeze Witch Ice Wizard
Skeletons Knight Musketeer Witch Ice Wizard Lumberjack
Knight Lumberjack
Freeze Skeletons Knight Witch
Witch Skeletons Musketeer
Knight Musketeer Witch Lumberjack
Skeletons Knight Witch Lumberjack
Musketeer Witch
Witch Skeletons Knight Musketeer Freeze Lumberjack
Musketeer Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Musketeer Ice Wizard
Knight Musketeer Freeze
Musketeer Freeze Witch Ice Wizard
Musketeer Witch
Freeze Ice Wizard
Musketeer Lumberjack
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer Freeze
Musketeer
Musketeer Witch
Musketeer
Freeze
Musketeer
Witch
Musketeer
Musketeer
Musketeer
Freeze Witch Ice Wizard
Witch
Musketeer Witch Ice Wizard
Musketeer Witch
Musketeer
Musketeer Witch Ice Wizard
Musketeer Freeze Witch
Musketeer
Freeze
Musketeer Freeze Witch
Musketeer Witch Ice Wizard
Freeze
Knight Musketeer Lumberjack
Musketeer
Musketeer
Musketeer Freeze Witch
Musketeer Witch
Musketeer Freeze Witch

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