My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Inferno Dragon Lava Hound
Giant Snowball
Minion Horde Witch Balloon Inferno Dragon Lava Hound
Zap
Minion Horde Witch Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch Lava Hound
Royal Delivery
Minion Horde Wizard Witch Balloon Inferno Dragon Lava Hound
Fireball
Minion Horde Wizard Witch Balloon Inferno Dragon Lava Hound
Poison
Minion Horde Wizard Witch Balloon Lava Hound
Lightning
Wizard Witch Balloon Inferno Dragon
Rocket
Minion Horde Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Inferno Dragon Minion Horde Wizard Witch Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Inferno Dragon Minion Horde Wizard

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Lava Hound
Wizard
Rage Balloon
Rocket
Lava Hound
Rage
Minion Horde Witch Balloon Wizard
Witch
Rage Lava Hound
Balloon
Rage Lava Hound Wizard
Inferno Dragon
Lava Hound
Lava Hound
Minion Horde Balloon Inferno Dragon Rocket Witch

Defense Synergies 0 0

Minion Horde
Wizard
Rocket
Rage
Witch
Balloon
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Inferno Dragon Witch
Minion Horde Rocket Witch Inferno Dragon
Minion Horde Witch Inferno Dragon
Rocket
Minion Horde Rocket Inferno Dragon Wizard Witch
Rocket
Minion Horde Witch Inferno Dragon
Minion Horde
Minion Horde Witch Wizard
Minion Horde Inferno Dragon Wizard Witch
Minion Horde Wizard Rocket Witch
Wizard Rocket Minion Horde Witch
Inferno Dragon Minion Horde
Minion Horde Rocket Inferno Dragon
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Wizard Witch Inferno Dragon
Inferno Dragon
Wizard Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Wizard Rocket Inferno Dragon
Minion Horde Rocket Witch
Rocket Minion Horde
Minion Horde Witch Inferno Dragon
Wizard Rocket Minion Horde Witch
Rocket Minion Horde Witch
Minion Horde Inferno Dragon
Minion Horde Rocket Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Witch
Rocket
Rocket Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Minion Horde Rocket Inferno Dragon
Minion Horde Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Wizard
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard Witch
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Witch
Minion Horde Witch Inferno Dragon
Wizard Witch
Wizard Witch
Rocket
Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket Witch
Rocket Wizard Witch
Minion Horde Wizard Rocket
Wizard
Rocket
Minion Horde
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch

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