My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Elixir Collector Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Three Musketeers
Giant Snowball
Minions Goblin Gang Three Musketeers Lumberjack
Zap
Minions Goblin Gang Royal Giant Three Musketeers
Barbarian Barrel
Goblin Gang Wizard Three Musketeers Lumberjack
The Log
Goblin Gang Royal Giant Three Musketeers Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Three Musketeers Lumberjack
Fireball
Minions Goblin Gang Wizard Elixir Collector Three Musketeers Lumberjack
Poison
Minions Goblin Gang Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers Lumberjack
Rocket
Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tornado Lumberjack Wizard Royal Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Tornado Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Lumberjack
Goblin Gang
Royal Giant Three Musketeers
Royal Giant
Minions Goblin Gang Wizard Tornado Lumberjack
Wizard
Tornado Royal Giant Lumberjack
Elixir Collector
Three Musketeers
Goblin Gang Tornado
Tornado
Wizard Royal Giant Three Musketeers
Lumberjack
Minions Royal Giant Wizard

Defense Synergies 1 4

Minions
Lumberjack
Goblin Gang
Lumberjack
Royal Giant
Wizard
Tornado Lumberjack
Elixir Collector
Three Musketeers
Tornado
Tornado
Wizard Three Musketeers
Lumberjack
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Lumberjack Minions Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Tornado Lumberjack Minions
Three Musketeers Lumberjack Minions Goblin Gang
Tornado Lumberjack
Goblin Gang Tornado Minions Lumberjack
Minions Three Musketeers Tornado Goblin Gang Wizard
Three Musketeers Minions Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Minions Goblin Gang Wizard Tornado Lumberjack
Minions Three Musketeers Goblin Gang Wizard Tornado
Lumberjack Minions Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers Minions Goblin Gang Tornado Lumberjack
Goblin Gang Three Musketeers Lumberjack
Tornado Goblin Gang Three Musketeers Lumberjack
Wizard Three Musketeers Minions Goblin Gang Tornado Lumberjack
Minions Goblin Gang Wizard Three Musketeers Tornado Lumberjack
Wizard Tornado Minions Lumberjack
Three Musketeers Tornado Lumberjack
Goblin Gang Wizard Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Minions
Goblin Gang Lumberjack Tornado
Goblin Gang Three Musketeers Lumberjack
Wizard Minions Goblin Gang Three Musketeers Tornado
Goblin Gang Minions Lumberjack
Lumberjack
Minions Tornado
Goblin Gang Three Musketeers
Minions Lumberjack
Tornado
Goblin Gang Wizard Three Musketeers Lumberjack
Wizard Three Musketeers
Goblin Gang Minions Three Musketeers Tornado Lumberjack
Minions Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard
Wizard Minions Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Minions Goblin Gang Three Musketeers Tornado Lumberjack
Wizard Tornado
Wizard Tornado
Three Musketeers
Minions
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Tornado
Minions
Wizard Three Musketeers
Wizard Tornado
Minions
Wizard Tornado
Tornado
Tornado Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Minions Wizard
Wizard
Wizard
Minions Goblin Gang
Wizard Three Musketeers Tornado
Goblin Gang Wizard Three Musketeers Lumberjack
Wizard
Tornado
Three Musketeers
Minions Goblin Gang Tornado
Tornado
Tornado

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