My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang Barbarians
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians
The Log
Goblin Gang Barbarians Royal Giant Elite Barbarians
Earthquake
Goblin Gang Barbarians Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Elite Barbarians
Fireball
Minions Goblin Gang Barbarians Elite Barbarians Elixir Collector
Poison
Minions Goblin Gang Barbarians Elixir Collector
Lightning
Elite Barbarians Elixir Collector
Rocket
Barbarians Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Barbarians Royal Giant Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Royal Giant
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Minions Fireball Zap Goblin Gang Elite Barbarians
Elite Barbarians
Zap Minions Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Elixir Collector

Defense Synergies 1 5

Zap
Fireball Minions Goblin Gang Barbarians Elite Barbarians
Minions
Zap
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Elite Barbarians Zap Minions Goblin Gang
Goblin Gang Barbarians Minions Elite Barbarians
Barbarians Elite Barbarians Minions Goblin Gang
Barbarians Elite Barbarians Fireball
Goblin Gang Fireball Zap Minions
Minions Zap Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Barbarians
Minions Goblin Gang Barbarians Zap Fireball
Minions Zap Goblin Gang Fireball
Barbarians Zap Minions Goblin Gang Elite Barbarians Fireball
Fireball Zap Minions Goblin Gang Barbarians
Barbarians Elite Barbarians Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians Fireball
Barbarians Minions Goblin Gang Elite Barbarians Fireball
Fireball Zap Minions Goblin Gang Barbarians Elite Barbarians
Zap Minions Barbarians Fireball
Barbarians Elite Barbarians
Goblin Gang Minions Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians
Goblin Gang Barbarians Zap Minions Elite Barbarians
Goblin Gang Zap Barbarians Elite Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians
Fireball Zap Minions Goblin Gang
Goblin Gang Minions Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Minions Barbarians Elite Barbarians Fireball
Goblin Gang Barbarians
Minions Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Elite Barbarians Zap Minions Fireball
Minions Zap Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Barbarians Fireball
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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