My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mortar Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Mortar Inferno Tower Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Mortar Inferno Tower Bandit
The Log
Fire Spirit Goblin Gang Bandit
Earthquake
Goblin Gang Mortar Inferno Tower Elixir Collector
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Bandit
Fireball
Minions Goblin Gang Mortar Inferno Tower Elixir Collector Bandit
Poison
Minions Goblin Gang Mortar Inferno Tower Elixir Collector
Lightning
Mortar Inferno Tower Elixir Collector Bandit
Rocket
Mortar Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Bandit Mortar Inferno Tower Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Gang Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Bandit
Minions
Mortar Bandit
Goblin Gang
Mortar Bandit
Mortar
Fire Spirit Minions Goblin Gang Rocket Bandit
Inferno Tower
Rocket
Mortar
Elixir Collector
Bandit
Fire Spirit Minions Goblin Gang Mortar

Defense Synergies 1 9

Fire Spirit
Inferno Tower
Minions
Mortar Inferno Tower Bandit
Goblin Gang
Inferno Tower Mortar Bandit
Mortar
Minions Goblin Gang Inferno Tower Bandit
Inferno Tower
Goblin Gang Fire Spirit Minions Mortar Bandit
Rocket
Elixir Collector
Bandit
Minions Goblin Gang Mortar Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mortar Inferno Tower
Inferno Tower Minions Goblin Gang Mortar Bandit
Goblin Gang Mortar Inferno Tower Rocket Fire Spirit Minions Bandit
Inferno Tower Minions Goblin Gang Mortar Bandit
Rocket
Goblin Gang Fire Spirit Minions Bandit
Minions Inferno Tower Rocket Fire Spirit Goblin Gang Mortar
Rocket Inferno Tower Bandit
Inferno Tower Minions Goblin Gang Mortar
Goblin Gang Fire Spirit Inferno Tower Bandit
Minions Goblin Gang Bandit
Minions Inferno Tower Goblin Gang
Mortar Inferno Tower Fire Spirit Minions Goblin Gang Rocket Bandit
Fire Spirit Rocket Minions Goblin Gang Mortar
Inferno Tower Goblin Gang Mortar Bandit
Inferno Tower Rocket Goblin Gang Mortar Bandit
Minions Goblin Gang Mortar Inferno Tower
Fire Spirit Mortar Minions Goblin Gang Bandit
Mortar Fire Spirit Minions Bandit
Mortar Inferno Tower
Goblin Gang Fire Spirit Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Bandit
Bandit Goblin Gang Mortar Rocket
Goblin Gang Bandit Minions Inferno Tower Rocket
Goblin Gang Rocket Inferno Tower Bandit
Inferno Tower Goblin Gang Bandit
Fire Spirit Rocket Minions Goblin Gang
Goblin Gang Rocket Minions Inferno Tower Bandit
Inferno Tower
Rocket Minions Mortar Inferno Tower Bandit
Inferno Tower Goblin Gang
Minions Inferno Tower
Rocket
Rocket Goblin Gang Inferno Tower Bandit
Goblin Gang Inferno Tower Minions Mortar Rocket
Minions Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Bandit
Mortar Bandit
Rocket Bandit
Rocket
Rocket Fire Spirit Mortar
Fire Spirit Minions Rocket
Fire Spirit Mortar
Fire Spirit
Mortar Bandit
Rocket Fire Spirit Minions Goblin Gang
Rocket Mortar Bandit
Fire Spirit Rocket
Rocket Fire Spirit Mortar Bandit
Minions Mortar Rocket Bandit
Mortar
Rocket Mortar Bandit
Mortar Rocket Bandit
Mortar Rocket
Minions Rocket
Rocket Fire Spirit Mortar Bandit
Rocket Fire Spirit Mortar
Rocket Minions
Rocket
Rocket
Rocket Mortar
Fire Spirit Mortar
Mortar Bandit
Mortar Bandit
Rocket Mortar Bandit
Fire Spirit
Rocket Minions
Mortar Rocket Bandit
Rocket
Rocket
Fire Spirit Minions Goblin Gang Rocket Bandit
Rocket Fire Spirit
Goblin Gang Rocket
Mortar
Rocket
Minions Goblin Gang Rocket
Rocket
Mortar Rocket Bandit

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