My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Mega Minion Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Baby Dragon P.E.K.K.A
Fireball
Mega Minion Baby Dragon
Poison
Mega Minion Guards
Lightning
Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Guards Tornado Baby Dragon Poison P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Tornado Baby Dragon Poison Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Guards Tornado Baby Dragon

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon Poison
Rocket
Tornado Golem
Guards
Tornado
Rocket Baby Dragon P.E.K.K.A Poison Golem
Baby Dragon
Tornado Golem Mega Minion Poison P.E.K.K.A
Poison
P.E.K.K.A Golem Mega Minion Tornado Baby Dragon
P.E.K.K.A
Tornado Poison Baby Dragon
Golem
Mega Minion Baby Dragon Poison Rocket Tornado

Defense Synergies 2 8

Mega Minion
Guards Tornado Baby Dragon
Rocket
Tornado
Guards
Mega Minion Baby Dragon Poison
Tornado
Rocket P.E.K.K.A Mega Minion Baby Dragon Poison
Baby Dragon
Mega Minion Guards Tornado P.E.K.K.A
Poison
Guards Tornado
P.E.K.K.A
Tornado Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Baby Dragon
P.E.K.K.A Mega Minion
Rocket Tornado P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Guards
Rocket Tornado Poison P.E.K.K.A
Tornado Mega Minion Guards Baby Dragon
Mega Minion Rocket Tornado Baby Dragon Poison
Rocket Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado
Guards Poison Mega Minion Tornado Baby Dragon
Mega Minion Tornado Baby Dragon Poison
P.E.K.K.A Rocket Guards
Rocket Mega Minion Guards Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Rocket Tornado P.E.K.K.A
Tornado Poison P.E.K.K.A
Mega Minion Guards Tornado Baby Dragon
Tornado Baby Dragon Poison Mega Minion Guards
P.E.K.K.A Tornado
Guards Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Mega Minion Rocket Baby Dragon
Guards P.E.K.K.A Rocket
Rocket Guards P.E.K.K.A Tornado
P.E.K.K.A Guards
Rocket Poison Tornado Baby Dragon
Rocket Guards P.E.K.K.A Mega Minion
P.E.K.K.A
Rocket P.E.K.K.A Mega Minion Tornado Baby Dragon Poison
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards
Rocket P.E.K.K.A Guards Tornado Poison
Rocket P.E.K.K.A Guards
Baby Dragon
Guards Mega Minion Rocket Tornado Baby Dragon Poison P.E.K.K.A
Poison Mega Minion Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Guards Baby Dragon
Poison Tornado Baby Dragon
Rocket Baby Dragon Poison
Rocket Guards Poison
Rocket Poison Baby Dragon
Poison Mega Minion Rocket Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Rocket Guards Tornado Poison
Rocket Poison Tornado
Poison Rocket Tornado Baby Dragon
Rocket Poison Baby Dragon
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Tornado Poison
Rocket
Rocket Mega Minion Baby Dragon Poison
Rocket Tornado Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Tornado Poison
Rocket Tornado
Rocket Baby Dragon Poison
Tornado Poison Baby Dragon
Mega Minion
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison
Rocket Poison Tornado Baby Dragon
Poison Tornado Baby Dragon
Rocket Mega Minion Guards Poison
Mega Minion
Poison Rocket
Rocket Poison
P.E.K.K.A
Rocket Poison
Rocket Guards
Rocket Poison Mega Minion Tornado Baby Dragon
Poison Mega Minion Rocket Baby Dragon
Baby Dragon Poison
Rocket Tornado Poison
Mega Minion P.E.K.K.A
Rocket Guards Tornado Baby Dragon Poison
Rocket Tornado Poison
Poison Rocket Tornado Baby Dragon

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