My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Miner
Giant Snowball
Hog Rider Miner
Zap
Prince
Barbarian Barrel
Executioner Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Prince Executioner P.E.K.K.A Miner Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Prince Executioner Electro Wizard
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Hog Rider Electro Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Hog Rider

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Prince P.E.K.K.A Miner Electro Wizard Executioner
Hog Rider
Zap Tornado Prince Executioner Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Prince
Zap Hog Rider Miner Electro Wizard
Executioner
Tornado Zap Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Zap Tornado Electro Wizard Executioner
Miner
Zap Prince Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Prince Miner

Defense Synergies 3 10

Zap
Electro Wizard Tornado Prince Executioner P.E.K.K.A Miner
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Prince Electro Wizard
Prince
Zap Tornado Executioner Electro Wizard
Executioner
Tornado Zap Prince
P.E.K.K.A
Tornado Zap Electro Wizard
Miner
Zap
Electro Wizard
Zap Tornado Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Prince Executioner Electro Wizard
Tornado Prince P.E.K.K.A Executioner Electro Wizard
Prince P.E.K.K.A Electro Wizard
Tornado Prince P.E.K.K.A
Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Prince
Tornado Prince Miner Electro Wizard
Executioner Electro Wizard Zap Tornado
Executioner Zap Tornado Electro Wizard
Prince P.E.K.K.A Zap Electro Wizard
Executioner Zap Tornado Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Tornado Zap Prince P.E.K.K.A Electro Wizard
Tornado Prince Executioner P.E.K.K.A Electro Wizard
Zap Tornado Prince Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard
P.E.K.K.A Tornado Prince Electro Wizard
Prince Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Prince Executioner Miner
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Prince Executioner
Executioner Zap Tornado Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Zap P.E.K.K.A Electro Wizard Tornado Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Zap Tornado Prince Electro Wizard
Prince P.E.K.K.A Executioner
Executioner
Electro Wizard Zap Tornado Prince Executioner P.E.K.K.A
Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Miner Electro Wizard
Miner
Prince
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Miner Zap Tornado
Tornado Prince Electro Wizard
Miner Zap Tornado Prince Electro Wizard
Zap Tornado Executioner
Executioner Miner
Zap Prince
Zap Executioner
Executioner
Tornado
Zap Prince Executioner Electro Wizard
Zap Tornado Miner
Prince
Tornado
Tornado Prince
Zap
Zap Tornado Executioner
Miner Zap Tornado Executioner Electro Wizard
Zap Tornado Prince Miner
Miner Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap Miner
Zap Electro Wizard
P.E.K.K.A Prince
Zap Electro Wizard Prince
Zap Tornado Executioner Electro Wizard
Miner Prince Executioner Electro Wizard
Zap Executioner
Zap Tornado
Prince Executioner P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Prince Executioner Miner Electro Wizard

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