My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard P.E.K.K.A Ice Wizard Lumberjack
Fireball
Goblin Gang Wizard Ice Wizard Lumberjack
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Wizard Ice Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Ice Wizard Fireball Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A The Log Ice Wizard Lumberjack
Goblin Gang
P.E.K.K.A
Fireball
Zap The Log
Wizard
P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Goblin Gang Wizard The Log Ice Wizard Lumberjack
The Log
Zap Fireball P.E.K.K.A Lumberjack
Ice Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Wizard P.E.K.K.A The Log Ice Wizard

Defense Synergies 3 19

Zap
Fireball Goblin Gang P.E.K.K.A The Log Ice Wizard Lumberjack
Goblin Gang
Zap P.E.K.K.A The Log Ice Wizard Lumberjack
Fireball
Zap The Log Ice Wizard Lumberjack
Wizard
P.E.K.K.A The Log Ice Wizard Lumberjack
P.E.K.K.A
The Log Zap Goblin Gang Wizard Ice Wizard
The Log
Fireball P.E.K.K.A Zap Goblin Gang Wizard Ice Wizard Lumberjack
Ice Wizard
Zap Goblin Gang Fireball Wizard P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Goblin Gang Fireball Wizard The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
P.E.K.K.A Lumberjack Zap Goblin Gang The Log Ice Wizard
Goblin Gang P.E.K.K.A Lumberjack Ice Wizard
P.E.K.K.A Lumberjack Goblin Gang Ice Wizard
Fireball P.E.K.K.A The Log Lumberjack
Goblin Gang Fireball The Log Zap Ice Wizard Lumberjack
Zap Goblin Gang Fireball Wizard Ice Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Ice Wizard Lumberjack
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Ice Wizard Zap Fireball Wizard The Log Lumberjack
Zap Goblin Gang Fireball Wizard Ice Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Fireball Wizard The Log Ice Wizard
Fireball Wizard Zap Goblin Gang P.E.K.K.A The Log Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang Fireball P.E.K.K.A The Log Lumberjack
Wizard Goblin Gang Fireball P.E.K.K.A Lumberjack
Fireball Zap Goblin Gang Wizard The Log Ice Wizard Lumberjack
Zap Wizard The Log Fireball Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Wizard Fireball P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Wizard The Log Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap The Log
Goblin Gang P.E.K.K.A Lumberjack Zap Fireball The Log
P.E.K.K.A Goblin Gang Lumberjack
Fireball Wizard Zap Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Fireball Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball
Goblin Gang Zap Fireball P.E.K.K.A The Log Lumberjack
Zap Fireball Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Ice Wizard
Wizard The Log
Fireball The Log Zap Wizard Ice Wizard
Fireball The Log Zap Wizard
Goblin Gang Fireball Lumberjack
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Ice Wizard
Fireball The Log Zap Wizard Ice Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard Ice Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Goblin Gang Fireball
Fireball Zap Wizard Ice Wizard
The Log Fireball
Fireball Goblin Gang Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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