My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Tombstone
Zap
Fire Spirit Tombstone
Barbarian Barrel
Fire Spirit Knight Tombstone Wizard Electro Wizard
The Log
Fire Spirit Tombstone
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone
Royal Delivery
Fire Spirit Knight Wizard P.E.K.K.A Electro Wizard
Fireball
Tombstone Wizard Electro Wizard
Poison
Tombstone Wizard Electro Wizard
Lightning
Knight Tombstone Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Tombstone Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight
Knight
Fire Spirit Wizard The Log Electro Wizard
Tombstone
Wizard
Knight P.E.K.K.A
Lightning
P.E.K.K.A
Fire Spirit Electro Wizard Wizard The Log
The Log
Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 3 13

Fire Spirit
Knight P.E.K.K.A The Log Electro Wizard
Knight
Fire Spirit Electro Wizard Wizard The Log
Tombstone
Wizard Electro Wizard
Wizard
Knight Tombstone P.E.K.K.A The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
The Log Fire Spirit Wizard Electro Wizard
The Log
P.E.K.K.A Fire Spirit Knight Wizard Lightning Electro Wizard
Electro Wizard
Knight Fire Spirit Tombstone Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tombstone Wizard The Log Electro Wizard
P.E.K.K.A Knight Tombstone The Log Electro Wizard
P.E.K.K.A Fire Spirit Knight Tombstone Lightning Electro Wizard
P.E.K.K.A Knight Tombstone Electro Wizard
Lightning Tombstone P.E.K.K.A The Log
The Log Fire Spirit Electro Wizard
Lightning Electro Wizard Fire Spirit Tombstone Wizard
Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone
Knight Fire Spirit Electro Wizard
Electro Wizard Knight Tombstone Wizard The Log
Wizard Electro Wizard
Tombstone P.E.K.K.A Fire Spirit Knight Wizard Lightning The Log Electro Wizard
Fire Spirit Wizard Tombstone P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Tombstone Electro Wizard
Lightning P.E.K.K.A The Log Electro Wizard
Wizard Knight Tombstone P.E.K.K.A Electro Wizard
Fire Spirit Tombstone Knight Wizard The Log Electro Wizard
Wizard The Log Fire Spirit Knight Tombstone Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fire Spirit Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Knight Wizard Lightning The Log
Tombstone P.E.K.K.A Knight Lightning The Log Electro Wizard
Lightning P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Tombstone
Fire Spirit Wizard Electro Wizard
P.E.K.K.A Knight Tombstone Lightning Electro Wizard
P.E.K.K.A Knight
Lightning P.E.K.K.A Electro Wizard Knight Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Knight Tombstone
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Knight Tombstone Wizard
Wizard
Tombstone Electro Wizard Knight Lightning P.E.K.K.A The Log
Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
The Log Electro Wizard
Lightning The Log
Lightning Knight The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Lightning
The Log Wizard Lightning
Lightning Fire Spirit Electro Wizard
Lightning Knight Wizard The Log Electro Wizard
Lightning Fire Spirit Wizard
Lightning Fire Spirit Knight The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Fire Spirit Wizard The Log Electro Wizard
Lightning Fire Spirit Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Fire Spirit Wizard
The Log Wizard Lightning Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Fire Spirit Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard The Log
Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning The Log
Lightning Electro Wizard Fire Spirit Tombstone
Lightning Fire Spirit Wizard Electro Wizard
The Log
Lightning Knight Wizard Electro Wizard
The Log Wizard Lightning
Lightning
P.E.K.K.A
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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