My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Musketeer Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Musketeer Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Night Witch
Giant Snowball
Archers Musketeer Witch Night Witch
Zap
Archers Royal Giant Witch Night Witch
Barbarian Barrel
Archers Tesla Musketeer Witch Night Witch
The Log
Archers Royal Giant Musketeer Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Witch Night Witch
Royal Delivery
Archers Musketeer Witch Night Witch
Fireball
Archers Tesla Musketeer Witch Night Witch
Poison
Archers Musketeer Witch Night Witch
Lightning
Tesla Musketeer Witch Night Witch
Rocket
Musketeer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tesla Fireball Musketeer Night Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Tesla Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Tesla
Royal Giant
Fireball Archers Musketeer Witch The Log Night Witch
Fireball
Royal Giant The Log
Musketeer
Royal Giant The Log
Witch
Royal Giant
The Log
Royal Giant Fireball Musketeer
Night Witch
Royal Giant

Defense Synergies 4 8

Archers
Tesla Witch The Log
Tesla
Musketeer The Log Archers Fireball Night Witch
Royal Giant
Fireball
The Log Tesla Musketeer
Musketeer
Tesla The Log Fireball
Witch
Archers The Log
The Log
Tesla Fireball Musketeer Archers Witch Night Witch
Night Witch
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer The Log
Tesla Musketeer Witch The Log Night Witch
Tesla Witch Archers Musketeer Night Witch
Tesla Witch Night Witch Musketeer
Fireball The Log
Fireball The Log Archers Tesla Musketeer Night Witch
Tesla Musketeer Archers Fireball Witch Night Witch
Tesla Fireball Musketeer The Log
Tesla Witch Musketeer Night Witch
Archers Tesla Musketeer Night Witch
Archers Witch Tesla Fireball Musketeer The Log Night Witch
Tesla Musketeer Archers Fireball Witch Night Witch
Tesla Night Witch Fireball Musketeer Witch The Log
Fireball Tesla Witch The Log Night Witch
Tesla
Tesla Fireball The Log
Tesla Fireball Musketeer Witch Night Witch
Tesla Fireball Archers Musketeer Witch The Log Night Witch
Witch The Log Archers Tesla Fireball Musketeer
Tesla Musketeer
Archers Tesla Fireball Musketeer Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball Witch
Fireball Archers Tesla Musketeer The Log
Musketeer Witch The Log
Tesla Fireball Musketeer The Log Night Witch
Tesla Musketeer Witch Night Witch
Fireball Archers Tesla Musketeer Witch
Archers Tesla Fireball Musketeer Witch Night Witch
Tesla
Fireball Witch The Log
Witch Tesla Musketeer
Tesla Musketeer Witch
Fireball The Log
Tesla Fireball Witch Night Witch
Archers Tesla Fireball Musketeer Witch
Tesla Witch Archers Fireball Musketeer The Log Night Witch
Archers Tesla Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Witch
Archers Musketeer Witch The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Night Witch
Fireball Musketeer The Log
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Night Witch
Archers Fireball Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Archers Fireball Musketeer Witch Night Witch
Fireball Musketeer Witch
Fireball Night Witch
Fireball Musketeer The Log Night Witch
Fireball
Fireball The Log
Archers Fireball Musketeer Witch Night Witch
Fireball Archers Musketeer Witch
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: