My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Barbarians Hog Rider Goblin Hut Witch Princess
Zap
Minions Goblin Hut Witch Princess
Barbarian Barrel
Barbarians Goblin Hut Witch Princess
The Log
Barbarians Hog Rider Goblin Hut Witch Princess
Earthquake
Barbarians Hog Rider Goblin Hut Witch
Arrows
Minions Goblin Hut Witch Princess
Royal Delivery
Minions Barbarians Hog Rider Goblin Hut Witch Princess
Fireball
Minions Barbarians Hog Rider Goblin Hut Witch Princess
Poison
Minions Barbarians Goblin Hut Witch Princess
Lightning
Goblin Hut Witch
Rocket
Barbarians Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Hog Rider Barbarians Giant Goblin Hut Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Princess Hog Rider Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant
Barbarians
Hog Rider
Hog Rider
Minions Barbarians Giant Goblin Hut Rocket Witch Princess
Giant
Minions Hog Rider Goblin Hut Rocket Witch Princess
Goblin Hut
Hog Rider Giant
Rocket
Hog Rider Giant
Witch
Hog Rider Giant
Princess
Hog Rider Giant

Defense Synergies 0 0

Minions
Barbarians
Hog Rider
Giant
Goblin Hut
Rocket
Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Goblin Hut
Barbarians Minions Goblin Hut Witch
Barbarians Goblin Hut Rocket Witch Minions
Barbarians Goblin Hut Witch Minions
Barbarians Rocket Princess
Minions
Minions Rocket Goblin Hut Witch Princess
Rocket Barbarians
Barbarians Witch Minions Goblin Hut Princess
Barbarians
Minions Barbarians Witch Goblin Hut Princess
Minions Goblin Hut Witch Princess
Barbarians Goblin Hut Minions Rocket Witch
Rocket Minions Barbarians Goblin Hut Witch Princess
Barbarians Goblin Hut
Barbarians Rocket Goblin Hut
Barbarians Minions Goblin Hut Witch
Minions Barbarians Goblin Hut Witch
Witch Minions Barbarians Goblin Hut Princess
Barbarians Goblin Hut
Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Witch
Rocket
Barbarians Minions Goblin Hut Rocket Witch
Rocket Barbarians
Barbarians Goblin Hut Witch
Rocket Minions Goblin Hut Witch Princess
Rocket Minions Barbarians Goblin Hut Witch
Barbarians
Rocket Minions Barbarians Goblin Hut Witch
Witch Barbarians Goblin Hut
Minions Barbarians Goblin Hut Witch
Rocket Barbarians
Barbarians Rocket Witch
Barbarians Witch Princess
Barbarians Goblin Hut Witch Minions Rocket
Minions Barbarians Goblin Hut Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess
Rocket Goblin Hut
Barbarians Rocket
Rocket
Minions Rocket Witch Princess
Witch Princess
Princess
Rocket Minions
Rocket Princess
Rocket Princess
Rocket Goblin Hut Princess
Minions Rocket Princess
Princess Goblin Hut
Rocket Goblin Hut Witch Princess
Goblin Hut Rocket Princess
Rocket
Minions Rocket
Rocket Princess
Rocket Witch Princess
Rocket Minions
Rocket Princess
Rocket
Rocket Barbarians
Witch Princess
Witch
Witch Princess
Witch Princess
Rocket
Witch Princess
Rocket Minions Goblin Hut Witch
Rocket
Rocket Princess
Rocket Princess
Minions Barbarians Goblin Hut Rocket Witch Princess
Rocket Witch Princess
Rocket Princess
Princess
Rocket
Minions Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Princess

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