My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Musketeer Hog Rider Miner
Zap
Inferno Tower
Barbarian Barrel
Knight Barbarians Musketeer Inferno Tower
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Barbarians Musketeer Hog Rider Miner
Fireball
Barbarians Musketeer Hog Rider Inferno Tower
Poison
Barbarians Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower
Rocket
Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Fireball Musketeer Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Miner Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Miner
Knight
Musketeer Hog Rider Arrows Fireball Miner
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Knight Miner
Musketeer
Knight Hog Rider Miner
Hog Rider
Arrows Knight Fireball Musketeer Barbarians
Inferno Tower
Miner
Arrows Knight Fireball Musketeer

Defense Synergies 2 10

Arrows
Knight Barbarians Fireball Inferno Tower
Knight
Musketeer Inferno Tower Arrows Fireball
Barbarians
Arrows
Fireball
Arrows Knight Musketeer Inferno Tower Miner
Musketeer
Knight Fireball Inferno Tower Miner
Hog Rider
Inferno Tower
Knight Arrows Fireball Musketeer
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Knight Musketeer
Barbarians Inferno Tower Knight Musketeer
Barbarians Inferno Tower Knight Musketeer
Arrows Barbarians Fireball
Arrows Fireball Musketeer
Musketeer Inferno Tower Arrows Fireball
Arrows Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Musketeer
Knight Barbarians Musketeer Inferno Tower Miner
Barbarians Arrows Knight Fireball Musketeer
Arrows Musketeer Inferno Tower Fireball
Barbarians Inferno Tower Knight Fireball Musketeer
Fireball Arrows Barbarians
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Fireball
Barbarians Arrows Knight Fireball Musketeer Inferno Tower
Arrows Fireball Knight Barbarians Musketeer
Arrows Knight Barbarians Fireball Musketeer
Barbarians Musketeer Inferno Tower
Arrows Knight Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Inferno Tower
Fireball Arrows Knight Musketeer Miner
Barbarians Knight Musketeer Inferno Tower
Knight Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Knight Musketeer
Arrows Fireball Musketeer
Knight Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Knight Barbarians
Knight Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Musketeer
Knight Barbarians Musketeer Inferno Tower
Arrows Barbarians Fireball
Barbarians Knight Fireball Inferno Tower
Barbarians Fireball Musketeer
Barbarians Inferno Tower Knight Fireball Musketeer
Arrows Barbarians Fireball Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer Miner
Arrows Fireball Miner
Arrows Knight Barbarians Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball Miner
Fireball Musketeer
Miner Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer Miner
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball Miner
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Fireball
Arrows Fireball Miner Musketeer
Fireball Arrows Musketeer Miner
Fireball Miner Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer Miner
Arrows Fireball
Arrows Fireball
Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Miner Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Miner

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