My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Elite Barbarians Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Skeleton Army Mini P.E.K.K.A Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Arrows Rage Wizard The Log
Mini P.E.K.K.A
Arrows Wizard Rage The Log
Wizard
Elite Barbarians Mini P.E.K.K.A Rage
Rage
Elite Barbarians Witch Mini P.E.K.K.A Wizard
Skeleton Army
Witch
Rage
The Log
Elite Barbarians Mini P.E.K.K.A

Defense Synergies 1 11

Arrows
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Arrows Elite Barbarians Wizard Skeleton Army Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Rage
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Elite Barbarians Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch The Log
Mini P.E.K.K.A Skeleton Army Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log
Arrows Wizard Witch
Arrows The Log
Mini P.E.K.K.A Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Arrows Wizard The Log
Arrows Wizard Witch
Mini P.E.K.K.A Skeleton Army Elite Barbarians Wizard Witch The Log
Wizard Skeleton Army Arrows Mini P.E.K.K.A Witch The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log
Wizard Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Arrows Elite Barbarians Wizard Skeleton Army Witch The Log
Arrows Wizard Witch The Log
Mini P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Arrows Elite Barbarians Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Arrows Elite Barbarians Mini P.E.K.K.A Wizard The Log
Skeleton Army Elite Barbarians Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Arrows Wizard Witch
Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeleton Army
Elite Barbarians Mini P.E.K.K.A Witch
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Mini P.E.K.K.A The Log
Arrows Elite Barbarians Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log
Arrows Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Elite Barbarians Arrows Wizard Witch
Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Skeleton Army Witch
Arrows Wizard Witch
Arrows The Log
Mini P.E.K.K.A Wizard
Arrows The Log Wizard
Arrows
Elite Barbarians
Elite Barbarians Witch The Log
Witch
Witch The Log

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