My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Inferno Dragon
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Barbarians
The Log
Ice Spirit Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Minions Goblin Gang Barbarians Hog Rider Inferno Dragon
Poison
Minions Goblin Gang Barbarians
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Goblin Gang Mini P.E.K.K.A Hog Rider Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Barbarians Mini P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Hog Rider Minions Mini P.E.K.K.A
Minions
Ice Spirit Hog Rider Zap Mini P.E.K.K.A Inferno Dragon
Goblin Gang
Hog Rider Mini P.E.K.K.A
Barbarians
Ice Spirit Hog Rider
Mini P.E.K.K.A
Ice Spirit Zap Minions Goblin Gang Hog Rider
Hog Rider
Ice Spirit Zap Minions Goblin Gang Barbarians Mini P.E.K.K.A
Inferno Dragon
Ice Spirit Minions

Defense Synergies 4 10

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Minions Barbarians Inferno Dragon
Zap
Ice Spirit Mini P.E.K.K.A Minions Goblin Gang Barbarians Inferno Dragon
Minions
Ice Spirit Zap
Goblin Gang
Ice Spirit Zap Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians
Ice Spirit Zap Goblin Gang
Mini P.E.K.K.A
Ice Spirit Zap Goblin Gang
Hog Rider
Inferno Dragon
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Mini P.E.K.K.A Inferno Dragon Ice Spirit Zap Minions Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Minions Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang
Barbarians Mini P.E.K.K.A
Goblin Gang Zap Minions
Minions Inferno Dragon Ice Spirit Zap Goblin Gang
Zap Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang
Goblin Gang Ice Spirit Barbarians Mini P.E.K.K.A
Minions Goblin Gang Barbarians Zap
Minions Inferno Dragon Zap Goblin Gang
Barbarians Mini P.E.K.K.A Ice Spirit Zap Minions Goblin Gang
Ice Spirit Zap Minions Goblin Gang Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang
Barbarians Ice Spirit Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon
Barbarians Minions Goblin Gang Mini P.E.K.K.A
Ice Spirit Zap Minions Goblin Gang Barbarians
Zap Ice Spirit Minions Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Barbarians Ice Spirit Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A Inferno Dragon
Ice Spirit Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Barbarians
Mini P.E.K.K.A Barbarians Inferno Dragon
Zap Ice Spirit Minions Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians
Goblin Gang Barbarians Ice Spirit Zap Minions Mini P.E.K.K.A Inferno Dragon
Minions Zap Barbarians Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Zap
Ice Spirit Zap Minions
Ice Spirit Zap
Zap
Minions Goblin Gang Mini P.E.K.K.A
Zap
Zap
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Minions
Zap Barbarians
Zap Ice Spirit
Inferno Dragon
Zap
Zap
Zap
Zap
Zap Ice Spirit Minions
Mini P.E.K.K.A
Zap
Zap Ice Spirit
Zap Ice Spirit Minions Goblin Gang Barbarians
Zap
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap Ice Spirit Minions Goblin Gang
Zap
Zap

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