My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Lumberjack
Zap
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball
Mega Minion Electro Wizard Lumberjack
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Electro Wizard Mini P.E.K.K.A The Log Lumberjack
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant The Log Electro Wizard
Mini P.E.K.K.A
Giant Zap The Log Electro Wizard Lumberjack
Giant
Zap Mega Minion Mini P.E.K.K.A Fireball The Log Electro Wizard Lumberjack
The Log
Zap Fireball Mini P.E.K.K.A Giant Lumberjack
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Giant The Log Electro Wizard

Defense Synergies 7 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard The Log Lumberjack
Mega Minion
Zap The Log Electro Wizard Lumberjack
Fireball
Zap The Log Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball
Giant
The Log
Fireball Mini P.E.K.K.A Zap Mega Minion Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Fireball The Log Lumberjack
Lumberjack
Zap Mega Minion Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Minion Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Minion Electro Wizard
Fireball Mini P.E.K.K.A The Log Lumberjack
Fireball The Log Zap Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Fireball
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Mega Minion Fireball The Log Lumberjack
Mega Minion Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Fireball The Log Electro Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Mega Minion The Log Electro Wizard Lumberjack
Zap The Log Mega Minion Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Mini P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mega Minion Mini P.E.K.K.A The Log Lumberjack
Lumberjack Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Lumberjack
Fireball Zap Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Lumberjack
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Fireball Lumberjack
Fireball
Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A The Log Lumberjack
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Wizard Lumberjack
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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