My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Flying Machine Guards
Zap
Mortar Flying Machine Guards Dark Prince
Barbarian Barrel
Mortar Guards Dark Prince Executioner Electro Wizard
The Log
Guards Dark Prince
Earthquake
Mortar Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Guards Dark Prince Executioner Electro Wizard
Fireball
Mortar Flying Machine Executioner Electro Wizard
Poison
Mortar Flying Machine Guards Executioner Electro Wizard
Lightning
Mortar Dark Prince Executioner Electro Wizard
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Mortar Flying Machine Dark Prince Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Mortar Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine Dark Prince The Log
Flying Machine
Mortar Dark Prince Mega Knight
Guards
The Log
Dark Prince
Mortar Flying Machine Executioner Electro Wizard
Executioner
Dark Prince The Log Mega Knight
The Log
Mortar Guards Executioner Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Flying Machine Executioner The Log Electro Wizard

Defense Synergies 0 20

Mortar
Flying Machine Guards The Log Electro Wizard
Flying Machine
Mortar Guards Dark Prince The Log Electro Wizard Mega Knight
Guards
Mortar Flying Machine Executioner The Log Electro Wizard
Dark Prince
Flying Machine Executioner The Log Electro Wizard
Executioner
Guards Dark Prince The Log Mega Knight
The Log
Mortar Flying Machine Guards Dark Prince Executioner Electro Wizard Mega Knight
Electro Wizard
Mortar Flying Machine Guards Dark Prince The Log Mega Knight
Mega Knight
Flying Machine Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Executioner The Log Electro Wizard
Mortar Flying Machine Dark Prince Executioner The Log Electro Wizard Mega Knight
Mortar Mega Knight Dark Prince Executioner Electro Wizard
Mortar Guards Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Mega Knight
The Log Flying Machine Guards Dark Prince Executioner Electro Wizard Mega Knight
Electro Wizard Mortar Flying Machine Executioner
Flying Machine The Log Electro Wizard Mega Knight
Mortar
Guards Dark Prince Electro Wizard Mega Knight
Guards Executioner Electro Wizard Flying Machine Dark Prince The Log Mega Knight
Executioner Flying Machine Electro Wizard
Mortar Mega Knight Flying Machine Guards Dark Prince The Log Electro Wizard
Executioner Mega Knight Mortar Guards Dark Prince The Log Electro Wizard
Mortar Electro Wizard Mega Knight
Mortar The Log Electro Wizard Mega Knight
Mega Knight Mortar Dark Prince Executioner Electro Wizard
Mortar Mega Knight Flying Machine Guards Dark Prince Executioner The Log Electro Wizard
Mortar Executioner The Log Flying Machine Guards Dark Prince Electro Wizard Mega Knight
Mortar Electro Wizard
Dark Prince Mega Knight Flying Machine Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Dark Prince Electro Wizard
Electro Wizard Mortar Flying Machine Executioner The Log Mega Knight
Guards Mega Knight Dark Prince The Log Electro Wizard
Guards Dark Prince Mega Knight The Log Electro Wizard
Guards Dark Prince Executioner Mega Knight
Executioner Flying Machine Electro Wizard
Guards Dark Prince Flying Machine Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Mortar Flying Machine Dark Prince The Log
Guards
Mega Knight Flying Machine Guards Dark Prince
Mega Knight Guards Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Guards Executioner
Flying Machine Executioner Mega Knight
Guards Electro Wizard Mortar Flying Machine Dark Prince Executioner The Log
Executioner Mega Knight Flying Machine Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Guards The Log
Mortar Flying Machine Executioner The Log Electro Wizard
Flying Machine The Log
Flying Machine Guards Dark Prince The Log
Executioner Mortar Dark Prince The Log Mega Knight
Executioner Flying Machine
Mortar Flying Machine Executioner The Log
The Log Flying Machine Executioner
The Log Mortar Flying Machine
Guards Electro Wizard
Mortar Flying Machine Dark Prince The Log Electro Wizard
Flying Machine Executioner
Flying Machine Mortar Executioner The Log
Mortar Flying Machine
Mortar Flying Machine The Log
Mortar Flying Machine Executioner The Log
Mortar Flying Machine Executioner The Log Mega Knight
Mortar
Mortar Flying Machine Dark Prince Executioner The Log Electro Wizard Mega Knight
Mortar Flying Machine The Log Mega Knight
The Log Mega Knight
The Log
Mortar Flying Machine The Log
The Log Mortar Dark Prince Executioner Mega Knight
Mortar The Log Flying Machine Executioner Electro Wizard
Mortar Flying Machine The Log Mega Knight
Mortar The Log
Flying Machine Executioner Electro Wizard
Electro Wizard Flying Machine Guards
Mortar The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Flying Machine Guards Dark Prince
Flying Machine Executioner Electro Wizard
The Log
Flying Machine Dark Prince Executioner Electro Wizard Mega Knight
The Log Mortar Flying Machine Executioner
Flying Machine Dark Prince Executioner Mega Knight
Flying Machine Guards The Log Electro Wizard
Flying Machine Executioner Electro Wizard
Mortar Flying Machine Dark Prince Executioner The Log Electro Wizard Mega Knight

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