My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
RIP
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel Baby Dragon
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Barrel
The Log
Fire Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel Baby Dragon
Fireball
Goblin Barrel Baby Dragon
Poison
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Fireball Baby Dragon Poison Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Barrel Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Baby Dragon Golem
Zap
Fireball Fire Spirit Baby Dragon Poison Golem
Fireball
Zap Golem Baby Dragon
Goblin Barrel
Fire Spirit Baby Dragon Golem
Baby Dragon
Golem Fire Spirit Zap Fireball Goblin Barrel Poison Lightning
Poison
Golem Zap Baby Dragon
Lightning
Golem Baby Dragon
Golem
Fireball Baby Dragon Poison Lightning Fire Spirit Zap Goblin Barrel

Defense Synergies 1 3

Fire Spirit
Zap
Zap
Fireball Fire Spirit Baby Dragon Poison
Fireball
Zap
Goblin Barrel
Baby Dragon
Zap
Poison
Zap
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Baby Dragon
Zap
Fire Spirit Lightning
Lightning Fireball Poison
Fireball Fire Spirit Zap Baby Dragon
Lightning Fire Spirit Zap Fireball Baby Dragon Poison
Lightning Zap Fireball Baby Dragon Poison
Fire Spirit
Poison Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Poison
Fire Spirit Zap Fireball Lightning
Fire Spirit Fireball Zap Baby Dragon Poison
Zap Fireball Lightning
Fireball Poison
Fire Spirit Fireball Zap Baby Dragon
Zap Baby Dragon Poison Fire Spirit Fireball
Fire Spirit Fireball Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Poison Zap Baby Dragon Lightning
Zap Lightning
Lightning Zap Fireball
Fire Spirit Fireball Poison Zap Baby Dragon
Fireball Lightning
Zap Lightning Fireball Baby Dragon Poison
Lightning Zap Fireball Poison
Lightning Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon Poison Lightning
Poison Zap Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Baby Dragon
Fireball Poison Zap Baby Dragon
Lightning Fireball Baby Dragon Poison
Lightning Fireball Poison
Fireball Poison Fire Spirit Zap Baby Dragon
Fireball Poison Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon Poison
Fireball Poison Fire Spirit Zap Baby Dragon Lightning
Fireball Poison Zap Lightning
Lightning Fire Spirit Fireball Poison
Poison Lightning Zap Fireball
Fireball Poison Lightning Fire Spirit Zap Baby Dragon
Poison Lightning Fire Spirit Fireball Baby Dragon
Lightning Fireball Baby Dragon Poison
Lightning Zap Fireball Baby Dragon Poison
Lightning Zap Fireball Baby Dragon Poison
Lightning Fireball Baby Dragon Poison
Lightning Fireball Poison
Lightning
Lightning Fire Spirit Zap Fireball Baby Dragon Poison
Lightning Fire Spirit Zap Fireball Baby Dragon Poison
Lightning Fireball Baby Dragon Poison
Lightning Fireball Poison
Lightning
Lightning Zap Fireball Baby Dragon Poison
Zap Poison Fire Spirit Fireball Baby Dragon
Fireball Poison Zap Baby Dragon Lightning
Fireball Lightning Zap Baby Dragon Poison
Fireball Poison Lightning Zap Baby Dragon
Poison Lightning Fire Spirit Zap Fireball Baby Dragon
Zap Lightning Fireball Poison
Lightning Fireball
Poison Lightning Zap Fireball
Zap Lightning Fireball Poison
Fireball Poison Lightning
Zap Lightning Fire Spirit Fireball
Fireball Poison Lightning Fire Spirit Zap Baby Dragon
Fireball
Fireball Poison Lightning Baby Dragon
Zap Fireball Baby Dragon Poison Lightning
Lightning Zap Fireball Poison
Zap Fireball Baby Dragon Poison Lightning
Zap Fireball Poison Lightning
Poison Lightning Zap Fireball Baby Dragon

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