My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Lava Hound
Giant Snowball
Goblins Archers Mega Minion Lava Hound
Zap
Goblins Archers Mortar Lava Hound
Barbarian Barrel
Goblins Archers Knight Mortar
The Log
Goblins Archers
Earthquake
Archers Mortar
Arrows
Goblins Archers Lava Hound
Royal Delivery
Goblins Archers Knight Mega Minion Lava Hound
Fireball
Archers Mortar Mega Minion Lava Hound
Poison
Archers Mortar Mega Minion Lava Hound
Lightning
Knight Mortar Mega Minion
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Knight Mega Minion Mortar Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Arrows Mortar Lava Hound
Arrows
Lava Hound Archers Knight Mortar Mega Minion
Knight
Archers Mortar Mega Minion Arrows The Log
Mortar
Knight Archers Arrows Mega Minion The Log
Mega Minion
Knight Lava Hound Arrows Mortar
The Log
Knight Mortar
Lava Hound
Arrows Mega Minion Archers

Defense Synergies 2 16

Goblins
Archers Knight Mortar Mega Minion The Log
Archers
Knight Goblins Mortar Mega Minion The Log
Arrows
Knight Mortar Mega Minion
Knight
Archers Mega Minion Goblins Arrows Mortar The Log
Mortar
Goblins Archers Arrows Knight Mega Minion The Log
Mega Minion
Knight Goblins Archers Arrows Mortar The Log
The Log
Goblins Archers Knight Mortar Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Mega Minion The Log
Goblins Knight Mortar Mega Minion The Log
Mortar Goblins Archers Knight Mega Minion
Goblins Knight Mortar Mega Minion
Arrows The Log
Arrows The Log Goblins Archers Mega Minion
Mega Minion Archers Arrows Mortar
Arrows The Log
Goblins Mortar
Knight Goblins Archers
Goblins Archers Arrows Knight Mega Minion The Log
Arrows Mega Minion Archers
Mortar Knight The Log
Goblins Arrows Mortar Mega Minion The Log
Knight Mortar
Mortar The Log
Goblins Arrows Knight Mortar
Arrows Mortar Goblins Archers Knight Mega Minion The Log
Arrows Mortar The Log Archers Knight Mega Minion
Mortar
Goblins Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers
Archers Arrows Knight Mortar Mega Minion The Log
Goblins Knight The Log
Knight The Log
Knight
Arrows Archers
Goblins Archers Knight Mega Minion
Knight
Goblins Knight Mortar Mega Minion The Log
Mega Minion
Knight Mega Minion
Arrows The Log
Knight
Archers
Goblins Archers Knight Mortar Mega Minion The Log
Arrows Archers Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows Knight The Log
Arrows Mortar The Log
Arrows Mega Minion
Archers Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Goblins
Arrows Knight Mortar The Log
Archers Arrows
Knight Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Archers Arrows Mortar Mega Minion The Log
Arrows Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar
Mega Minion
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Archers Arrows
Mega Minion
Mega Minion
Arrows Mortar The Log
Arrows
Arrows The Log
Archers
Archers Arrows Mega Minion
Arrows The Log
Knight Mega Minion
Arrows The Log Mortar
Arrows
Mega Minion
The Log
Mortar The Log

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