My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Minions Guards Balloon Inferno Dragon Lava Hound
Zap
Bats Minions Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Bats Minions Guards Lava Hound
Royal Delivery
Bats Minions Guards Balloon Inferno Dragon Lava Hound
Fireball
Minions Balloon Inferno Dragon Lava Hound
Poison
Bats Minions Guards Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Guards Freeze Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Guards

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Zap Minions Inferno Dragon
Zap
Balloon Bats Minions Guards Freeze Lava Hound
Minions
Lava Hound Bats Zap Balloon Inferno Dragon
Guards
Zap Lava Hound
Freeze
Balloon Zap
Balloon
Bats Zap Freeze Lava Hound Minions
Inferno Dragon
Lava Hound Bats Minions
Lava Hound
Bats Minions Balloon Inferno Dragon Zap Guards

Defense Synergies 0 8

Bats
Zap Minions Freeze Inferno Dragon
Zap
Bats Minions Guards Inferno Dragon
Minions
Bats Zap Freeze
Guards
Zap
Freeze
Bats Minions
Balloon
Inferno Dragon
Bats Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Inferno Dragon Bats Zap Minions
Bats Minions Freeze Inferno Dragon
Inferno Dragon Bats Minions Guards
Freeze Bats Zap Minions Guards
Bats Minions Inferno Dragon Zap Freeze
Zap
Inferno Dragon Minions
Guards
Bats Minions Guards Zap Freeze
Minions Inferno Dragon Bats Zap
Bats Zap Minions Guards Freeze
Bats Zap Minions Guards Freeze
Inferno Dragon
Zap Freeze Inferno Dragon
Bats Minions
Bats Zap Minions Guards
Zap Freeze Bats Minions Guards Inferno Dragon
Inferno Dragon
Bats Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Inferno Dragon
Guards Bats Zap Minions
Guards Bats Zap
Guards Inferno Dragon
Bats Zap Minions Freeze
Guards Bats Minions
Inferno Dragon
Zap Freeze Bats Minions Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Minions Guards
Zap Guards
Guards
Guards Bats Zap Minions Freeze Inferno Dragon
Bats Minions Zap Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap
Guards Freeze
Zap
Bats Zap Minions Freeze
Zap Freeze
Zap
Bats Minions Guards
Zap
Zap
Minions Freeze
Zap
Zap
Freeze
Bats Minions
Zap
Zap
Minions
Zap
Zap Freeze
Inferno Dragon
Zap
Zap
Zap
Bats Zap
Zap Bats Minions Guards Freeze
Zap
Zap Freeze
Zap Bats Minions Guards Freeze
Zap
Freeze
Zap
Zap
Zap Bats Minions Guards Freeze
Bats Zap
Zap Freeze

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