My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Miner
Giant Snowball
Bomber Goblin Hut Skeleton Army Miner
Zap
Bomber Royal Giant Goblin Hut Skeleton Army
Barbarian Barrel
Bomber Knight Goblin Hut Skeleton Army Ice Wizard
The Log
Bomber Royal Giant Goblin Hut Skeleton Army
Earthquake
Bomber Goblin Hut Skeleton Army
Arrows
Bomber Goblin Hut Skeleton Army
Royal Delivery
Bomber Knight Goblin Hut Skeleton Army Miner Ice Wizard
Fireball
Bomber Goblin Hut Skeleton Army Ice Wizard
Poison
Bomber Goblin Hut Skeleton Army Ice Wizard
Lightning
Knight Goblin Hut Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Skeleton Army Miner Ice Wizard Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Miner
Arrows
Royal Giant Knight Miner
Knight
Bomber Arrows Goblin Hut Miner Ice Wizard
Royal Giant
Bomber Arrows Miner Ice Wizard Goblin Hut
Goblin Hut
Knight Royal Giant Miner Ice Wizard
Skeleton Army
Miner
Royal Giant Bomber Arrows Knight Goblin Hut
Ice Wizard
Royal Giant Knight Goblin Hut

Defense Synergies 2 9

Bomber
Knight Miner
Arrows
Knight Goblin Hut Ice Wizard
Knight
Bomber Ice Wizard Arrows Goblin Hut Skeleton Army
Royal Giant
Goblin Hut
Arrows Knight Skeleton Army Ice Wizard
Skeleton Army
Knight Goblin Hut Ice Wizard
Miner
Bomber
Ice Wizard
Knight Arrows Goblin Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Goblin Hut
Skeleton Army Bomber Knight Goblin Hut Ice Wizard
Goblin Hut Skeleton Army Bomber Knight Ice Wizard
Goblin Hut Skeleton Army Bomber Knight Ice Wizard
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Ice Wizard
Arrows Goblin Hut Ice Wizard
Arrows
Goblin Hut Skeleton Army Ice Wizard
Knight Skeleton Army Bomber Miner Ice Wizard
Skeleton Army Ice Wizard Bomber Arrows Knight Goblin Hut
Arrows Goblin Hut Ice Wizard
Goblin Hut Skeleton Army Bomber Knight Ice Wizard
Bomber Skeleton Army Arrows Goblin Hut
Skeleton Army Knight Goblin Hut
Skeleton Army Goblin Hut
Bomber Arrows Knight Goblin Hut Skeleton Army
Arrows Bomber Knight Goblin Hut Skeleton Army Ice Wizard
Arrows Bomber Knight Goblin Hut Ice Wizard
Goblin Hut
Bomber Skeleton Army Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblin Hut
Bomber Arrows Knight Miner
Skeleton Army Knight Goblin Hut
Skeleton Army Knight
Knight Goblin Hut Skeleton Army
Arrows Goblin Hut Ice Wizard
Skeleton Army Knight Goblin Hut Ice Wizard
Knight Skeleton Army
Knight Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Knight Goblin Hut
Skeleton Army Arrows
Skeleton Army Knight
Bomber Skeleton Army
Goblin Hut Skeleton Army Bomber Knight
Arrows Bomber Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner Ice Wizard
Arrows Goblin Hut Miner
Arrows Knight
Bomber Arrows
Arrows Ice Wizard
Bomber Arrows
Arrows Ice Wizard
Arrows Miner
Miner Arrows Knight
Arrows
Knight Goblin Hut Miner
Arrows
Arrows Goblin Hut
Bomber Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bomber
Bomber Arrows
Bomber Arrows Miner
Arrows
Arrows
Arrows Bomber Ice Wizard
Arrows Miner Ice Wizard
Arrows Miner
Miner Arrows
Arrows Ice Wizard
Goblin Hut
Bomber Arrows Miner
Arrows
Arrows
Goblin Hut Skeleton Army
Arrows Ice Wizard
Arrows
Miner Knight
Arrows Bomber
Arrows
Miner

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