My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Wizard Baby Dragon Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Dark Prince
Giant Snowball
Bomber Baby Dragon Lumberjack
Zap
Bomber Royal Giant Dark Prince
Barbarian Barrel
Bomber Knight Wizard Dark Prince Lumberjack
The Log
Bomber Royal Giant Dark Prince Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Wizard Baby Dragon Dark Prince Lumberjack
Fireball
Bomber Wizard Baby Dragon Lumberjack
Poison
Bomber Wizard
Lightning
Knight Wizard Baby Dragon Dark Prince Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Baby Dragon Dark Prince Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Knight Baby Dragon

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Baby Dragon Dark Prince Lumberjack
Knight
Baby Dragon Bomber Wizard The Log Lumberjack
Royal Giant
Bomber Wizard Baby Dragon Dark Prince The Log Lumberjack
Wizard
Knight Royal Giant Dark Prince Lumberjack
Baby Dragon
Knight Bomber Royal Giant Dark Prince Lumberjack
Dark Prince
Bomber Royal Giant Wizard Baby Dragon Lumberjack
The Log
Knight Royal Giant Lumberjack
Lumberjack
Bomber Knight Royal Giant Wizard Baby Dragon Dark Prince The Log

Defense Synergies 1 14

Bomber
Knight Dark Prince The Log
Knight
Bomber Wizard Baby Dragon The Log Lumberjack
Royal Giant
Wizard
Knight Dark Prince The Log Lumberjack
Baby Dragon
Knight Dark Prince The Log Lumberjack
Dark Prince
Bomber Wizard Baby Dragon The Log
The Log
Bomber Knight Wizard Baby Dragon Dark Prince Lumberjack
Lumberjack
Knight Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Baby Dragon The Log
Lumberjack Bomber Knight Dark Prince The Log
Lumberjack Bomber Knight Dark Prince
Lumberjack Bomber Knight Dark Prince
Bomber Dark Prince The Log Lumberjack
The Log Bomber Baby Dragon Dark Prince Lumberjack
Wizard Baby Dragon
Baby Dragon The Log
Lumberjack
Knight Bomber Dark Prince Lumberjack
Bomber Knight Wizard Baby Dragon Dark Prince The Log Lumberjack
Wizard Baby Dragon
Lumberjack Bomber Knight Wizard Dark Prince The Log
Bomber Wizard Baby Dragon Dark Prince The Log Lumberjack
Knight Lumberjack
The Log Lumberjack
Wizard Bomber Knight Dark Prince Lumberjack
Bomber Knight Wizard Baby Dragon Dark Prince The Log Lumberjack
Wizard Baby Dragon The Log Bomber Knight Dark Prince Lumberjack
Lumberjack
Bomber Wizard Dark Prince Knight Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Dark Prince
Bomber Knight Wizard Baby Dragon The Log Lumberjack
Lumberjack Knight Dark Prince The Log
Dark Prince Lumberjack Knight The Log
Knight Dark Prince Lumberjack
Wizard Baby Dragon
Dark Prince Knight Lumberjack
Knight Dark Prince Lumberjack
Knight Baby Dragon Dark Prince The Log
Knight Dark Prince Lumberjack
Dark Prince The Log
Dark Prince Knight Wizard Lumberjack
Wizard Bomber Baby Dragon
Bomber Knight Baby Dragon Dark Prince The Log Lumberjack
Bomber Wizard Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Dark Prince The Log
Bomber Wizard Baby Dragon Dark Prince The Log
Wizard Baby Dragon
Bomber Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Lumberjack
Knight Wizard Dark Prince The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Bomber Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Bomber
Bomber Wizard Baby Dragon Dark Prince The Log
Bomber Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Bomber Wizard Baby Dragon Dark Prince
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Bomber Wizard The Log
Wizard The Log
Dark Prince
Wizard Baby Dragon
The Log
Knight Wizard Baby Dragon Dark Prince Lumberjack
The Log Bomber Wizard Baby Dragon
Dark Prince
Baby Dragon The Log
Baby Dragon Dark Prince The Log

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