My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Miner Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang P.E.K.K.A Miner Ice Wizard Inferno Dragon
Fireball
Goblin Gang Ice Wizard Inferno Dragon
Poison
Bats Goblin Gang Ice Wizard
Lightning
Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tornado Miner Ice Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner P.E.K.K.A Inferno Dragon
Goblin Gang
Miner P.E.K.K.A
Tornado
P.E.K.K.A The Log Ice Wizard
P.E.K.K.A
Tornado Bats Goblin Gang The Log Ice Wizard
The Log
Tornado P.E.K.K.A Miner
Miner
Bats Goblin Gang The Log Inferno Dragon
Ice Wizard
Tornado P.E.K.K.A
Inferno Dragon
Bats Miner

Defense Synergies 3 16

Bats
P.E.K.K.A The Log Ice Wizard Inferno Dragon
Goblin Gang
P.E.K.K.A The Log Miner Ice Wizard Inferno Dragon
Tornado
P.E.K.K.A Ice Wizard The Log Inferno Dragon
P.E.K.K.A
Tornado The Log Bats Goblin Gang Ice Wizard
The Log
P.E.K.K.A Bats Goblin Gang Tornado Miner Ice Wizard Inferno Dragon
Miner
Goblin Gang The Log
Ice Wizard
Tornado Bats Goblin Gang P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Bats Goblin Gang Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Inferno Dragon Bats Goblin Gang The Log Ice Wizard
Goblin Gang Tornado P.E.K.K.A Bats Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Goblin Gang Ice Wizard
Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Bats Ice Wizard
Bats Tornado Inferno Dragon Goblin Gang Ice Wizard
P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Miner Ice Wizard
Bats Goblin Gang Ice Wizard Tornado The Log
Inferno Dragon Bats Goblin Gang Tornado Ice Wizard
P.E.K.K.A Bats Goblin Gang The Log Ice Wizard
Bats Goblin Gang Tornado P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Goblin Gang
Tornado Goblin Gang P.E.K.K.A The Log Inferno Dragon
Bats Goblin Gang Tornado P.E.K.K.A
Bats Goblin Gang Tornado The Log Ice Wizard
Tornado The Log Bats Ice Wizard Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Goblin Gang Bats P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang The Log Miner Inferno Dragon
Goblin Gang P.E.K.K.A Bats The Log
Goblin Gang P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Goblin Gang Inferno Dragon
Bats Goblin Gang Tornado Ice Wizard
Goblin Gang P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Tornado The Log Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang
Goblin Gang Bats Tornado P.E.K.K.A The Log Inferno Dragon
Bats P.E.K.K.A The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner Ice Wizard
The Log Miner
The Log
The Log
Bats Tornado Ice Wizard
Tornado The Log
The Log Tornado Ice Wizard
The Log Miner Tornado
Bats Goblin Gang Tornado
Miner Tornado The Log
Tornado
The Log Miner
The Log
The Log
The Log
Tornado
Bats
The Log
Tornado The Log Miner
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Wizard
Inferno Dragon
The Log Miner Tornado Ice Wizard
Tornado The Log Miner
Miner Tornado The Log
Bats Tornado Ice Wizard
Bats
The Log Miner
P.E.K.K.A
The Log
Bats Goblin Gang
Tornado Ice Wizard
The Log
Miner Goblin Gang
The Log
Tornado
P.E.K.K.A
Bats Goblin Gang Tornado The Log
Bats Tornado
Tornado The Log Miner

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