My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Tombstone Hog Rider
Zap
Fire Spirit Goblin Gang Minion Horde Tombstone
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Tombstone Magic Archer
The Log
Fire Spirit Goblin Gang Tombstone Hog Rider
Earthquake
Goblin Gang Tesla Tombstone Hog Rider
Arrows
Fire Spirit Goblin Gang Minion Horde Tombstone
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Hog Rider Magic Archer
Fireball
Goblin Gang Tesla Minion Horde Tombstone Hog Rider Magic Archer
Poison
Goblin Gang Minion Horde Tombstone Magic Archer
Lightning
Tesla Tombstone Magic Archer
Rocket
Minion Horde Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tombstone Tesla Hog Rider Magic Archer Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Fire Spirit Minion Horde Magic Archer
Goblin Gang
Hog Rider
Tesla
Minion Horde
Zap Hog Rider
Tombstone
Hog Rider
Fire Spirit Zap Goblin Gang Minion Horde Magic Archer
Magic Archer
Zap Hog Rider

Defense Synergies 1 11

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Tesla Minion Horde Tombstone Magic Archer
Goblin Gang
Tesla Zap Tombstone Magic Archer
Tesla
Goblin Gang Zap Magic Archer
Minion Horde
Zap Tombstone
Tombstone
Zap Goblin Gang Minion Horde Magic Archer
Hog Rider
Magic Archer
Zap Goblin Gang Tesla Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Tombstone Magic Archer
Minion Horde Zap Goblin Gang Tesla Tombstone
Goblin Gang Tesla Minion Horde Fire Spirit Tombstone
Tesla Minion Horde Goblin Gang Tombstone
Tombstone
Goblin Gang Fire Spirit Zap Tesla Magic Archer
Tesla Minion Horde Fire Spirit Zap Goblin Gang Tombstone Magic Archer
Zap Tesla Magic Archer
Tesla Minion Horde Goblin Gang Tombstone
Goblin Gang Fire Spirit Tesla Minion Horde
Goblin Gang Minion Horde Zap Tesla Tombstone Magic Archer
Tesla Minion Horde Zap Goblin Gang Magic Archer
Tesla Minion Horde Tombstone Fire Spirit Zap Goblin Gang
Fire Spirit Zap Goblin Gang Tesla Minion Horde Tombstone Magic Archer
Goblin Gang Tesla Minion Horde Tombstone
Minion Horde Zap Goblin Gang Tesla
Tesla Minion Horde Goblin Gang Tombstone
Fire Spirit Tesla Tombstone Zap Goblin Gang Minion Horde Magic Archer
Zap Fire Spirit Tesla Tombstone Magic Archer
Tesla
Goblin Gang Fire Spirit Tesla Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Tombstone
Zap Goblin Gang Tesla Magic Archer
Goblin Gang Tombstone Zap Minion Horde
Goblin Gang Zap Tesla Minion Horde
Goblin Gang Tesla Minion Horde Tombstone
Fire Spirit Zap Goblin Gang Tesla Minion Horde Magic Archer
Goblin Gang Tesla Minion Horde Tombstone
Tesla Minion Horde
Zap Minion Horde Tombstone Magic Archer
Goblin Gang Tesla Minion Horde Tombstone
Tesla Minion Horde Tombstone
Zap
Goblin Gang Tesla Minion Horde Tombstone
Tesla Minion Horde Magic Archer
Goblin Gang Tesla Tombstone Zap Minion Horde Magic Archer
Zap Tesla Minion Horde Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Zap Magic Archer
Minion Horde Magic Archer
Fire Spirit Zap Minion Horde Magic Archer
Fire Spirit Zap Minion Horde Magic Archer
Fire Spirit Minion Horde Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Goblin Gang Minion Horde
Zap Minion Horde Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Minion Horde Magic Archer
Zap Magic Archer
Zap Minion Horde Magic Archer
Magic Archer Minion Horde
Minion Horde
Fire Spirit Zap Magic Archer
Fire Spirit Zap Magic Archer
Minion Horde Magic Archer
Zap Minion Horde
Zap Fire Spirit Magic Archer
Minion Horde
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Fire Spirit Zap Minion Horde Magic Archer
Zap Minion Horde
Minion Horde
Zap Minion Horde Magic Archer
Zap Minion Horde Magic Archer
Minion Horde
Magic Archer
Zap Minion Horde Fire Spirit Goblin Gang Tombstone Magic Archer
Fire Spirit Zap Magic Archer
Goblin Gang Minion Horde Magic Archer
Zap Magic Archer
Zap
Minion Horde
Zap Goblin Gang Minion Horde Magic Archer
Zap Magic Archer
Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: