My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Bomb Tower Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Bomb Tower Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Skeleton Army
Fireball
Bomber Minion Horde Bomb Tower Skeleton Army
Poison
Bomber Minion Horde Bomb Tower Skeleton Army
Lightning
Bomb Tower
Rocket
Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Arrows Skeleton Army Bomb Tower Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Arrows

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Giant
Minion Horde
Rage Giant
Bomb Tower
Giant
Bomber Arrows Rage Minion Horde The Log
Rage
Minion Horde Giant
Skeleton Army
The Log
Giant

Defense Synergies 1 5

Bomber
The Log
Arrows
Bomb Tower
Minion Horde
The Log
Bomb Tower
The Log Arrows Skeleton Army
Giant
Rage
Skeleton Army
Bomb Tower The Log
The Log
Bomb Tower Bomber Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde The Log
Minion Horde Bomb Tower Skeleton Army Bomber The Log
Minion Horde Bomb Tower Skeleton Army Bomber
Minion Horde Bomb Tower Skeleton Army Bomber
Bomber Arrows Bomb Tower Skeleton Army The Log
Arrows Skeleton Army The Log Bomber Bomb Tower
Minion Horde Arrows Bomb Tower
Arrows Bomb Tower The Log
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Bomber Arrows Bomb Tower The Log
Arrows Minion Horde
Minion Horde Bomb Tower Skeleton Army Bomber The Log
Bomber Bomb Tower Skeleton Army Arrows Minion Horde The Log
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army The Log
Minion Horde Bomb Tower Bomber Arrows Skeleton Army
Arrows Bomb Tower Bomber Minion Horde Skeleton Army The Log
Arrows Bomb Tower The Log Bomber
Bomb Tower
Bomber Skeleton Army Arrows Minion Horde Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Arrows Bomb Tower The Log
Skeleton Army Minion Horde Bomb Tower The Log
Skeleton Army Minion Horde The Log
Minion Horde Skeleton Army
Arrows Minion Horde Bomb Tower
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Bomb Tower
Skeleton Army Arrows The Log
Skeleton Army Minion Horde Bomb Tower
Bomber Minion Horde Bomb Tower Skeleton Army
Skeleton Army Bomber Minion Horde Bomb Tower The Log
Arrows Bomber Minion Horde Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde
Bomber Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minion Horde
Arrows Minion Horde The Log
Arrows
The Log
Arrows Minion Horde
Arrows The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Bomber Minion Horde
Bomber Arrows The Log
Bomber Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Bomber
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Skeleton Army
Arrows
Arrows The Log
Minion Horde
Arrows The Log Bomber
Arrows
Minion Horde
Minion Horde The Log
The Log

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