My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Knight Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Hog Rider Freeze Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight Freeze
Knight
Hog Rider Arrows Minion Horde Elite Barbarians Wizard
Minion Horde
Knight Hog Rider Freeze
Elite Barbarians
Arrows Knight Hog Rider Wizard
Hog Rider
Arrows Knight Freeze Minion Horde Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider
Skeleton Army
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 0 9

Arrows
Knight
Knight
Arrows Minion Horde Wizard Skeleton Army
Minion Horde
Knight Freeze
Elite Barbarians
Wizard
Hog Rider
Wizard
Knight Elite Barbarians Skeleton Army Freeze
Skeleton Army
Knight Wizard Freeze
Freeze
Minion Horde Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army Knight
Minion Horde Skeleton Army Knight Elite Barbarians Freeze
Minion Horde Elite Barbarians Skeleton Army Knight
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Freeze
Minion Horde Arrows Wizard Freeze
Arrows
Minion Horde Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Arrows Knight Wizard Freeze
Arrows Minion Horde Wizard
Minion Horde Skeleton Army Knight Elite Barbarians Wizard Freeze
Wizard Skeleton Army Arrows Minion Horde Freeze
Elite Barbarians Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army Elite Barbarians Freeze
Minion Horde Wizard Arrows Knight Elite Barbarians Skeleton Army
Arrows Knight Minion Horde Elite Barbarians Wizard Skeleton Army
Arrows Wizard Freeze Knight
Elite Barbarians
Wizard Skeleton Army Arrows Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Arrows Knight Elite Barbarians Wizard
Skeleton Army Knight Minion Horde Elite Barbarians
Skeleton Army Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army
Arrows Wizard Minion Horde Freeze
Skeleton Army Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army
Minion Horde Freeze Knight Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Knight Minion Horde Elite Barbarians
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Knight Minion Horde Freeze
Arrows Minion Horde Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Knight Freeze
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Minion Horde Elite Barbarians
Arrows Knight Minion Horde Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows Minion Horde Freeze
Arrows Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Minion Horde Skeleton Army Freeze
Arrows Wizard
Freeze
Arrows
Knight Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze
Freeze

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