My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Barbarians Hog Rider
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Tesla Barbarians
The Log
Spear Goblins Goblin Gang Barbarians Hog Rider
Earthquake
Spear Goblins Goblin Gang Tesla Barbarians Hog Rider
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Barbarians Hog Rider
Fireball
Goblin Gang Tesla Barbarians Hog Rider
Poison
Spear Goblins Bats Goblin Gang Barbarians
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Tesla Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang
Bats
Hog Rider Zap
Zap
Fireball Hog Rider Spear Goblins Bats
Goblin Gang
Hog Rider Spear Goblins
Tesla
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Spear Goblins Bats Zap Goblin Gang Fireball Barbarians

Defense Synergies 3 11

Spear Goblins
Tesla Bats Zap Goblin Gang Barbarians
Bats
Spear Goblins Zap Tesla
Zap
Fireball Spear Goblins Bats Goblin Gang Tesla Barbarians
Goblin Gang
Tesla Spear Goblins Zap Barbarians
Tesla
Spear Goblins Goblin Gang Bats Zap Fireball
Barbarians
Spear Goblins Zap Goblin Gang
Fireball
Zap Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Fireball
Barbarians Bats Zap Goblin Gang Tesla
Goblin Gang Tesla Barbarians Bats
Tesla Barbarians Bats Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Spear Goblins Bats Zap Tesla
Bats Tesla Spear Goblins Zap Goblin Gang Fireball
Zap Tesla Barbarians Fireball
Tesla Barbarians Goblin Gang
Goblin Gang Spear Goblins Tesla Barbarians
Bats Goblin Gang Barbarians Spear Goblins Zap Tesla Fireball
Tesla Spear Goblins Bats Zap Goblin Gang Fireball
Tesla Barbarians Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Tesla Barbarians
Barbarians Goblin Gang Tesla
Barbarians Zap Goblin Gang Tesla Fireball
Tesla Barbarians Bats Goblin Gang Fireball
Tesla Fireball Spear Goblins Bats Zap Goblin Gang Barbarians
Zap Spear Goblins Bats Tesla Barbarians Fireball
Barbarians Tesla
Goblin Gang Spear Goblins Bats Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap Tesla Fireball
Fireball Zap Goblin Gang Tesla
Goblin Gang Barbarians Spear Goblins Bats Zap
Goblin Gang Bats Zap Tesla Barbarians Fireball
Barbarians Goblin Gang Tesla
Fireball Bats Zap Goblin Gang Tesla
Goblin Gang Spear Goblins Bats Tesla Barbarians Fireball
Tesla Barbarians
Zap Spear Goblins Bats Barbarians Fireball
Goblin Gang Tesla Barbarians
Bats Tesla Barbarians
Zap Barbarians Fireball
Barbarians Goblin Gang Tesla Fireball
Tesla Barbarians Fireball
Goblin Gang Tesla Barbarians Spear Goblins Bats Zap Fireball
Bats Zap Tesla Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap
Fireball Spear Goblins Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Bats Goblin Gang Barbarians Fireball
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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