My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Princess
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Hog Rider Princess
Fireball
Goblin Gang Hog Rider Princess
Poison
Bats Goblin Gang Princess
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Goblin Gang Tornado Princess Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap
Zap
Hog Rider Tornado Bats Knight The Log Princess
Knight
Bats Goblin Gang Hog Rider Princess Zap The Log
Goblin Gang
Knight Hog Rider Princess
Hog Rider
Bats Zap Knight Goblin Gang The Log Tornado Princess
Tornado
Zap Hog Rider The Log Princess
The Log
Hog Rider Zap Knight Tornado Princess
Princess
Knight Zap Goblin Gang Hog Rider Tornado The Log

Defense Synergies 3 14

Bats
Knight Zap The Log
Zap
Bats Knight Goblin Gang Tornado The Log Princess
Knight
Bats Goblin Gang Princess Zap Tornado The Log
Goblin Gang
Knight Zap The Log Princess
Hog Rider
Tornado
Zap Knight The Log Princess
The Log
Bats Zap Knight Goblin Gang Tornado Princess
Princess
Knight Zap Goblin Gang Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Bats Zap Knight Goblin Gang The Log
Goblin Gang Tornado Bats Knight
Bats Knight Goblin Gang
Tornado The Log Princess
Goblin Gang Tornado The Log Bats Zap
Bats Tornado Zap Goblin Gang Princess
Zap The Log
Goblin Gang Tornado Princess
Knight Goblin Gang Tornado
Bats Goblin Gang Zap Knight Tornado The Log Princess
Bats Zap Goblin Gang Tornado Princess
Bats Zap Knight Goblin Gang The Log
Bats Zap Goblin Gang Tornado The Log Princess
Knight Goblin Gang
Tornado Zap Goblin Gang The Log
Bats Knight Goblin Gang Tornado
Bats Zap Knight Goblin Gang Tornado The Log
Zap Tornado The Log Bats Knight Princess
Tornado
Goblin Gang Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang The Log
Goblin Gang Bats Zap Knight The Log
Goblin Gang Bats Zap Knight Tornado The Log
Knight Goblin Gang
Bats Zap Goblin Gang Tornado Princess
Goblin Gang Bats Knight
Knight
Zap Bats Knight Tornado The Log
Goblin Gang
Bats Knight
Zap Tornado The Log
Knight Goblin Gang
Princess
Goblin Gang Bats Zap Knight Tornado The Log
Bats Zap The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap Tornado The Log Princess
The Log
Knight The Log
Zap The Log
Bats Zap Tornado Princess
Tornado The Log Princess
The Log Zap Tornado Princess
The Log Zap Tornado
Bats Goblin Gang Tornado
Zap Knight Tornado The Log Princess
Zap Tornado Princess
Knight The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Tornado
Bats
Zap The Log Princess
Zap Tornado The Log Princess
The Log
Tornado Princess
Tornado The Log
Zap The Log
Zap Tornado The Log Princess
The Log Zap Tornado Princess
Zap Tornado The Log Princess
Zap Tornado The Log
Bats Zap Tornado Princess
Zap Bats
Zap The Log
Zap Princess
The Log Princess
Zap Bats Goblin Gang Princess
Zap Tornado Princess
The Log
Knight Goblin Gang Princess
The Log Zap Princess
Zap Tornado
Zap Bats Goblin Gang Tornado The Log Princess
Bats Zap Tornado Princess
Zap Tornado The Log Princess

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