My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Barbarians Goblin Hut Baby Dragon
Zap
Goblins Goblin Hut
Barbarian Barrel
Goblins Barbarians Valkyrie Goblin Hut Electro Wizard
The Log
Goblins Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Barbarians Valkyrie Goblin Hut Baby Dragon Electro Wizard
Fireball
Barbarians Goblin Hut Baby Dragon Electro Wizard
Poison
Barbarians Goblin Hut Electro Wizard
Lightning
Valkyrie Goblin Hut Baby Dragon Electro Wizard
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Fireball Valkyrie Baby Dragon Electro Wizard Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Fireball Valkyrie

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Barbarians
Fireball
Baby Dragon The Log Electro Wizard
Valkyrie
Goblins Goblin Hut Baby Dragon Electro Wizard
Goblin Hut
Valkyrie Baby Dragon The Log
Baby Dragon
Goblins Fireball Valkyrie Goblin Hut Electro Wizard
The Log
Fireball Goblin Hut
Electro Wizard
Fireball Valkyrie Baby Dragon

Defense Synergies 1 13

Goblins
The Log Electro Wizard
Barbarians
Fireball
The Log Valkyrie Goblin Hut Electro Wizard
Valkyrie
Fireball Goblin Hut Baby Dragon The Log Electro Wizard
Goblin Hut
Fireball Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Goblin Hut The Log
The Log
Fireball Goblins Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Goblins Fireball Valkyrie Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Baby Dragon The Log Electro Wizard
Barbarians Goblins Valkyrie Goblin Hut The Log Electro Wizard
Barbarians Goblin Hut Goblins Valkyrie Electro Wizard
Barbarians Goblin Hut Goblins Valkyrie Electro Wizard
Barbarians Fireball Valkyrie The Log
Fireball The Log Goblins Valkyrie Baby Dragon Electro Wizard
Electro Wizard Fireball Goblin Hut Baby Dragon
Barbarians Fireball Valkyrie Baby Dragon The Log Electro Wizard
Barbarians Goblins Goblin Hut
Goblins Barbarians Valkyrie Electro Wizard
Goblins Barbarians Valkyrie Electro Wizard Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon Electro Wizard
Barbarians Goblin Hut Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Goblins Barbarians Goblin Hut Baby Dragon The Log Electro Wizard
Barbarians Goblin Hut Electro Wizard
Barbarians Fireball Goblin Hut The Log Electro Wizard
Barbarians Goblins Fireball Valkyrie Goblin Hut Electro Wizard
Fireball Goblins Barbarians Valkyrie Goblin Hut Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Barbarians Fireball Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Valkyrie Goblins Barbarians Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Valkyrie Baby Dragon The Log
Barbarians Goblins Valkyrie Goblin Hut The Log Electro Wizard
Valkyrie Barbarians Fireball The Log Electro Wizard
Barbarians Valkyrie Goblin Hut
Fireball Goblin Hut Baby Dragon Electro Wizard
Goblins Barbarians Fireball Valkyrie Goblin Hut Electro Wizard
Barbarians Valkyrie
Electro Wizard Goblins Barbarians Fireball Valkyrie Goblin Hut Baby Dragon The Log
Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut
Barbarians Fireball Valkyrie The Log Electro Wizard
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Baby Dragon
Barbarians Goblin Hut Electro Wizard Goblins Fireball Valkyrie Baby Dragon The Log
Valkyrie Barbarians Fireball Goblin Hut Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Goblin Hut Baby Dragon The Log
Barbarians Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblins Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Barbarians Fireball Goblin Hut
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard

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