My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider
Zap
Fire Spirit Bats Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Elite Barbarians Hog Rider
Fireball
Goblin Gang Elite Barbarians Hog Rider
Poison
Bats Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Goblin Gang Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Bats
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Bats The Log
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fire Spirit Bats Fireball Hog Rider The Log
Fireball
Zap Hog Rider Elite Barbarians The Log
Hog Rider
Fire Spirit Bats Zap Goblin Gang Fireball The Log Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians Fireball

Defense Synergies 2 9

Fire Spirit
Zap The Log
Bats
Zap The Log
Zap
Fireball Fire Spirit Bats Goblin Gang Elite Barbarians The Log
Goblin Gang
Zap The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log
Hog Rider
The Log
Fireball Fire Spirit Bats Zap Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Elite Barbarians Bats Zap Goblin Gang The Log
Goblin Gang Fire Spirit Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Fire Spirit Bats Zap
Bats Fire Spirit Zap Goblin Gang Fireball
Zap Fireball The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit
Bats Goblin Gang Zap Fireball The Log
Bats Zap Goblin Gang Fireball
Fire Spirit Bats Zap Goblin Gang Elite Barbarians Fireball The Log
Fire Spirit Fireball Bats Zap Goblin Gang The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball The Log
Bats Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Bats Zap Goblin Gang Elite Barbarians The Log
Zap The Log Fire Spirit Bats Fireball
Elite Barbarians
Goblin Gang Fire Spirit Bats Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Bats Zap Elite Barbarians The Log
Goblin Gang Bats Zap Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians
Fire Spirit Fireball Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball The Log
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Bats Zap Fireball The Log
Bats Zap Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Bats Zap
Fire Spirit The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Bats Goblin Gang Elite Barbarians Fireball
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Fire Spirit Zap Fireball The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Fire Spirit Bats Zap Fireball
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Bats Goblin Gang Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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