My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Inferno Dragon
Giant Snowball
Bats Minions Goblin Gang Witch Inferno Dragon Lumberjack
Zap
Bats Minions Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Minions Goblin Gang Witch
Royal Delivery
Bats Minions Goblin Gang Witch Inferno Dragon Lumberjack
Fireball
Minions Goblin Gang Witch Inferno Dragon Lumberjack
Poison
Bats Minions Goblin Gang Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Inferno Dragon Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Minions Inferno Dragon Lumberjack
Arrows
Giant Lumberjack
Minions
Giant Bats Inferno Dragon Lumberjack
Goblin Gang
Giant
Giant
Bats Arrows Minions Goblin Gang Witch Lumberjack
Witch
Giant Lumberjack
Inferno Dragon
Bats Minions
Lumberjack
Bats Arrows Minions Giant Witch

Defense Synergies 0 8

Bats
Minions Inferno Dragon Lumberjack
Arrows
Lumberjack
Minions
Bats Lumberjack
Goblin Gang
Inferno Dragon Lumberjack
Giant
Witch
Lumberjack
Inferno Dragon
Bats Goblin Gang
Lumberjack
Bats Arrows Minions Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Inferno Dragon Lumberjack Bats Minions Goblin Gang Witch
Goblin Gang Witch Lumberjack Bats Minions Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Minions Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Bats Minions Lumberjack
Bats Minions Inferno Dragon Arrows Goblin Gang Witch
Arrows
Witch Inferno Dragon Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Minions Goblin Gang Witch Arrows Lumberjack
Arrows Minions Inferno Dragon Bats Goblin Gang Witch
Lumberjack Bats Minions Goblin Gang Witch
Bats Arrows Minions Goblin Gang Witch Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Inferno Dragon Lumberjack
Bats Arrows Minions Goblin Gang Witch Lumberjack
Arrows Bats Minions Goblin Gang Witch Lumberjack
Arrows Witch Bats Minions Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Bats Arrows Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch
Arrows Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Bats Minions Witch
Goblin Gang Lumberjack Bats
Goblin Gang Witch Inferno Dragon Lumberjack
Arrows Bats Minions Goblin Gang Witch
Goblin Gang Bats Minions Witch Lumberjack
Inferno Dragon Lumberjack
Bats Minions Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Bats Minions Witch Lumberjack
Arrows
Goblin Gang Witch Lumberjack
Witch
Goblin Gang Witch Bats Minions Inferno Dragon Lumberjack
Bats Arrows Minions Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats Minions Witch
Arrows Witch
Arrows
Arrows
Bats Minions Goblin Gang Lumberjack
Arrows
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Bats Minions
Arrows
Arrows Witch
Minions
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Minions Witch
Arrows
Arrows
Arrows
Bats Minions Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Lumberjack
Arrows
Arrows
Bats Minions Goblin Gang Witch
Bats Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: