My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Elixir Collector Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Fire Spirit Bomber Witch Night Witch
Zap
Fire Spirit Bomber Witch Night Witch
Barbarian Barrel
Fire Spirit Bomber Valkyrie Witch Night Witch
The Log
Fire Spirit Bomber Witch
Earthquake
Bomber Elixir Collector Witch
Arrows
Fire Spirit Bomber Witch Night Witch
Royal Delivery
Fire Spirit Bomber Valkyrie Witch Night Witch
Fireball
Bomber Elixir Collector Witch Night Witch
Poison
Bomber Elixir Collector Witch Night Witch
Lightning
Valkyrie Elixir Collector Witch Night Witch
Rocket
Valkyrie Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Elixir Collector Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Valkyrie Night Witch Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Zap Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Giant
Bomber
Giant Zap Valkyrie
Zap
Giant Fire Spirit Bomber Valkyrie Witch Night Witch
Valkyrie
Fire Spirit Bomber Zap Giant Witch
Giant
Bomber Zap Night Witch Fire Spirit Valkyrie Witch
Elixir Collector
Witch
Zap Valkyrie Giant
Night Witch
Giant Zap

Defense Synergies 0 9

Fire Spirit
Zap Valkyrie
Bomber
Zap Valkyrie
Zap
Fire Spirit Bomber Valkyrie Witch Night Witch
Valkyrie
Fire Spirit Bomber Zap Witch Night Witch
Giant
Elixir Collector
Witch
Zap Valkyrie
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie
Bomber Zap Valkyrie Witch Night Witch
Witch Fire Spirit Bomber Valkyrie Night Witch
Witch Night Witch Bomber Valkyrie
Bomber Valkyrie
Fire Spirit Bomber Zap Valkyrie Night Witch
Fire Spirit Zap Witch Night Witch
Zap Valkyrie
Witch Night Witch
Fire Spirit Bomber Valkyrie Night Witch
Valkyrie Witch Bomber Zap Night Witch
Zap Witch Night Witch
Night Witch Fire Spirit Bomber Zap Valkyrie Witch
Fire Spirit Bomber Valkyrie Zap Witch Night Witch
Zap
Bomber Valkyrie Witch Night Witch
Fire Spirit Bomber Zap Valkyrie Witch Night Witch
Zap Valkyrie Witch Fire Spirit Bomber
Bomber Valkyrie Fire Spirit Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Bomber Zap Valkyrie
Zap Valkyrie Witch
Valkyrie Zap Night Witch
Valkyrie Witch Night Witch
Fire Spirit Zap Witch
Valkyrie Witch Night Witch
Valkyrie
Zap Valkyrie Witch
Witch
Valkyrie Witch
Zap Valkyrie
Valkyrie Witch Night Witch
Bomber Valkyrie Witch
Witch Bomber Zap Valkyrie Night Witch
Valkyrie Bomber Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Bomber Fire Spirit Zap Valkyrie
Fire Spirit Zap Witch
Fire Spirit Bomber Witch
Fire Spirit Zap
Zap
Fire Spirit Night Witch
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Zap
Bomber Zap Witch
Bomber Night Witch
Fire Spirit Bomber Zap
Fire Spirit Bomber Zap Valkyrie Witch
Night Witch
Zap
Zap Fire Spirit Bomber Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Witch Night Witch
Zap Witch
Night Witch
Bomber Zap Night Witch
Zap
Zap Fire Spirit Witch Night Witch
Fire Spirit Zap Witch
Valkyrie
Bomber Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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