My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Cannon Barbarians Mega Minion Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Barbarians Valkyrie Witch
The Log
Cannon Barbarians Witch
Earthquake
Cannon Barbarians Elixir Collector Witch
Arrows
Witch
Royal Delivery
Barbarians Mega Minion Valkyrie Witch
Fireball
Cannon Barbarians Mega Minion Elixir Collector Witch
Poison
Cannon Barbarians Mega Minion Elixir Collector Witch
Lightning
Cannon Mega Minion Valkyrie Elixir Collector Witch
Rocket
Barbarians Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mega Minion Fireball Valkyrie Barbarians Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Mega Minion Fireball Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Mega Minion
Giant Fireball Valkyrie
Fireball
Mega Minion Giant
Valkyrie
Mega Minion Giant Witch
Giant
Mega Minion Fireball Valkyrie Witch
Elixir Collector
Witch
Valkyrie Giant

Defense Synergies 0 8

Cannon
Mega Minion Fireball Valkyrie Witch
Barbarians
Mega Minion
Cannon Valkyrie Witch
Fireball
Cannon Valkyrie
Valkyrie
Cannon Mega Minion Fireball Witch
Giant
Elixir Collector
Witch
Cannon Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Fireball Valkyrie
Barbarians Cannon Mega Minion Valkyrie Witch
Cannon Barbarians Witch Mega Minion Valkyrie
Cannon Barbarians Witch Mega Minion Valkyrie
Barbarians Fireball Valkyrie
Fireball Cannon Mega Minion Valkyrie
Mega Minion Cannon Fireball Witch
Cannon Barbarians Fireball Valkyrie
Cannon Barbarians Witch
Cannon Barbarians Valkyrie
Barbarians Valkyrie Witch Cannon Mega Minion Fireball
Mega Minion Fireball Witch
Cannon Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Cannon Barbarians Mega Minion Witch
Barbarians Cannon
Barbarians Cannon Fireball
Barbarians Cannon Fireball Valkyrie Witch
Cannon Fireball Barbarians Mega Minion Valkyrie Witch
Valkyrie Witch Cannon Barbarians Mega Minion Fireball
Barbarians Cannon
Valkyrie Cannon Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Mega Minion Valkyrie
Barbarians Valkyrie Witch
Valkyrie Barbarians Fireball
Barbarians Cannon Valkyrie Witch
Fireball Witch
Barbarians Mega Minion Fireball Valkyrie Witch
Barbarians Valkyrie
Barbarians Mega Minion Fireball Valkyrie Witch
Witch Cannon Barbarians Mega Minion
Barbarians Mega Minion Valkyrie Witch
Barbarians Fireball Valkyrie
Barbarians Cannon Fireball Valkyrie Witch
Cannon Barbarians Fireball Valkyrie Witch
Barbarians Witch Mega Minion Fireball Valkyrie
Valkyrie Cannon Barbarians Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Mega Minion Witch
Witch
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mega Minion Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie Witch
Mega Minion Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball
Fireball
Fireball
Barbarians Fireball Witch
Fireball Mega Minion Witch
Fireball
Fireball Mega Minion Valkyrie
Fireball
Fireball
Mega Minion
Fireball Witch
Fireball Witch
Fireball Witch

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