My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Bowler Executioner Electro Wizard
Fireball
Hog Rider Bowler Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Bowler Executioner Electro Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Hog Rider Electro Wizard Giant Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Hog Rider

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Tornado Electro Wizard Bowler Executioner
Fireball
Zap Hog Rider Tornado Giant Electro Wizard
Hog Rider
Zap Fireball Giant Tornado Bowler Executioner Electro Wizard
Giant
Zap Fireball Hog Rider Tornado Bowler Executioner Electro Wizard
Tornado
Zap Fireball Executioner Hog Rider Giant Bowler
Bowler
Zap Hog Rider Giant Tornado Executioner Electro Wizard
Executioner
Tornado Zap Hog Rider Giant Bowler
Electro Wizard
Zap Fireball Hog Rider Giant Bowler

Defense Synergies 5 6

Zap
Fireball Electro Wizard Tornado Bowler Executioner
Fireball
Zap Tornado Electro Wizard
Hog Rider
Giant
Tornado
Fireball Bowler Executioner Zap Electro Wizard
Bowler
Tornado Zap Electro Wizard
Executioner
Tornado Zap
Electro Wizard
Zap Fireball Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Executioner Electro Wizard
Zap Executioner Electro Wizard
Tornado Bowler Executioner Electro Wizard
Bowler Electro Wizard
Fireball Tornado Bowler
Fireball Tornado Bowler Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Fireball Executioner
Bowler Zap Fireball Electro Wizard
Tornado
Tornado Bowler Electro Wizard
Executioner Electro Wizard Zap Fireball Tornado Bowler
Executioner Zap Fireball Tornado Electro Wizard
Bowler Zap Fireball Electro Wizard
Fireball Bowler Executioner Zap Tornado Electro Wizard
Electro Wizard
Tornado Zap Fireball Bowler Electro Wizard
Fireball Tornado Bowler Executioner Electro Wizard
Fireball Zap Tornado Bowler Executioner Electro Wizard
Zap Tornado Executioner Fireball Bowler Electro Wizard
Tornado Electro Wizard
Bowler Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Bowler Executioner
Zap Bowler Electro Wizard
Bowler Zap Fireball Tornado Electro Wizard
Bowler Executioner
Fireball Executioner Zap Tornado Electro Wizard
Fireball Bowler Electro Wizard
Zap Electro Wizard Fireball Tornado
Bowler
Zap Fireball Tornado Bowler Electro Wizard
Bowler Fireball Executioner
Fireball Bowler Executioner
Electro Wizard Zap Fireball Tornado Bowler Executioner
Bowler Executioner Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap Bowler
Fireball Executioner Zap Tornado
Tornado Bowler Executioner
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado
Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard
Fireball Zap Tornado Executioner
Fireball Bowler Executioner
Fireball
Zap Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Zap Fireball Bowler Executioner Electro Wizard
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Executioner
Fireball Zap Tornado Bowler Executioner Electro Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fireball
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Bowler Executioner Electro Wizard
Zap Fireball Bowler Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Bowler Executioner Electro Wizard

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