My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Minion Horde Skeleton Army
Zap
Minions Mortar Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Mortar Barbarians Skeleton Army
The Log
Barbarians Royal Giant Skeleton Army
Earthquake
Mortar Barbarians Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Barbarians Minion Horde Skeleton Army
Fireball
Minions Mortar Barbarians Minion Horde Skeleton Army
Poison
Minions Mortar Barbarians Minion Horde Skeleton Army
Lightning
Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Mortar Fireball Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Mortar

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mortar
Minions
Royal Giant Mortar
Mortar
Royal Giant Arrows Minions Fireball
Barbarians
Minion Horde
Royal Giant
Royal Giant
Arrows Minions Mortar Fireball Minion Horde
Fireball
Arrows Royal Giant Mortar
Skeleton Army

Defense Synergies 0 8

Arrows
Mortar Barbarians Fireball
Minions
Mortar
Mortar
Arrows Minions Fireball Skeleton Army
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians
Royal Giant
Fireball
Arrows Mortar
Skeleton Army
Mortar Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Minion Horde Fireball
Barbarians Minion Horde Skeleton Army Minions Mortar
Mortar Barbarians Minion Horde Skeleton Army Minions
Barbarians Minion Horde Skeleton Army Minions Mortar
Arrows Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Minions
Minions Minion Horde Arrows Mortar Fireball
Arrows Barbarians Fireball
Barbarians Minion Horde Minions Mortar Skeleton Army
Skeleton Army Barbarians Minion Horde
Minions Barbarians Minion Horde Skeleton Army Arrows Fireball
Arrows Minions Minion Horde Fireball
Mortar Barbarians Minion Horde Skeleton Army Minions Fireball
Fireball Skeleton Army Arrows Minions Mortar Barbarians Minion Horde
Barbarians Skeleton Army Mortar Minion Horde
Barbarians Minion Horde Skeleton Army Mortar Fireball
Barbarians Minion Horde Arrows Minions Mortar Fireball Skeleton Army
Arrows Mortar Fireball Minions Barbarians Minion Horde Skeleton Army
Arrows Mortar Minions Barbarians Fireball
Barbarians Mortar
Skeleton Army Arrows Minions Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball
Fireball Arrows Mortar
Barbarians Skeleton Army Minions Minion Horde
Skeleton Army Barbarians Minion Horde Fireball
Barbarians Minion Horde Skeleton Army
Arrows Fireball Minions Minion Horde
Skeleton Army Minions Barbarians Minion Horde Fireball
Barbarians Minion Horde Skeleton Army
Minion Horde Minions Mortar Barbarians Fireball Skeleton Army
Barbarians Minion Horde Skeleton Army
Minions Barbarians Minion Horde
Skeleton Army Arrows Barbarians Fireball
Barbarians Skeleton Army Minion Horde Fireball
Barbarians Minion Horde Fireball Skeleton Army
Barbarians Skeleton Army Minions Mortar Minion Horde Fireball
Arrows Minions Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Minion Horde
Arrows Mortar Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Mortar Minion Horde
Arrows Fireball Minions Minion Horde
Arrows Mortar Minion Horde
Arrows Fireball
Arrows Fireball Mortar
Minions Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Fireball Arrows
Mortar Fireball
Arrows Minions Mortar Minion Horde Fireball
Arrows Mortar Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Fireball
Minions Minion Horde
Arrows Mortar Fireball
Arrows Mortar Fireball
Minions Minion Horde Fireball
Arrows Fireball
Arrows Mortar Barbarians Minion Horde Fireball
Arrows Mortar Fireball
Minion Horde
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Minion Horde Fireball
Minions Minion Horde Fireball
Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Minions Barbarians Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Mortar Fireball
Arrows Fireball
Minion Horde
Minions Minion Horde Fireball
Fireball
Mortar Fireball

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