My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Ice Spirit Knight Goblin Gang Mortar Musketeer
The Log
Ice Spirit Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Knight Goblin Gang Musketeer Hog Rider
Fireball
Goblin Gang Mortar Musketeer Hog Rider
Poison
Bats Goblin Gang Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Goblin Gang Mortar Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 12 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Bats Mortar Musketeer
Bats
Knight Hog Rider Ice Spirit Zap Mortar
Zap
Ice Spirit Hog Rider Bats Knight Mortar Musketeer
Knight
Ice Spirit Bats Goblin Gang Mortar Musketeer Hog Rider Zap
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Ice Spirit Bats Zap Goblin Gang Musketeer Hog Rider
Musketeer
Knight Hog Rider Ice Spirit Zap Mortar
Hog Rider
Ice Spirit Bats Zap Knight Goblin Gang Musketeer Mortar

Defense Synergies 7 13

Ice Spirit
Zap Goblin Gang Musketeer Bats Knight Mortar
Bats
Knight Ice Spirit Zap Mortar Musketeer
Zap
Ice Spirit Bats Knight Goblin Gang Mortar Musketeer
Knight
Bats Goblin Gang Musketeer Ice Spirit Zap Mortar
Goblin Gang
Ice Spirit Knight Musketeer Zap Mortar
Mortar
Ice Spirit Bats Zap Knight Goblin Gang Musketeer
Musketeer
Ice Spirit Knight Goblin Gang Bats Zap Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Musketeer
Ice Spirit Bats Zap Knight Goblin Gang Mortar Musketeer
Goblin Gang Mortar Bats Knight Musketeer
Bats Knight Goblin Gang Mortar Musketeer
Goblin Gang Bats Zap Musketeer
Bats Musketeer Ice Spirit Zap Goblin Gang Mortar
Zap Musketeer
Goblin Gang Mortar Musketeer
Knight Goblin Gang Ice Spirit Musketeer
Bats Goblin Gang Zap Knight Musketeer
Musketeer Bats Zap Goblin Gang
Mortar Ice Spirit Bats Zap Knight Goblin Gang Musketeer
Ice Spirit Bats Zap Goblin Gang Mortar
Knight Goblin Gang Mortar
Ice Spirit Zap Goblin Gang Mortar
Bats Knight Goblin Gang Mortar Musketeer
Ice Spirit Mortar Bats Zap Knight Goblin Gang Musketeer
Zap Mortar Ice Spirit Bats Knight Musketeer
Mortar Musketeer
Goblin Gang Bats Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Mortar Musketeer
Goblin Gang Ice Spirit Bats Zap Knight Musketeer
Goblin Gang Bats Zap Knight Musketeer
Knight Goblin Gang Musketeer
Ice Spirit Bats Zap Goblin Gang Musketeer
Goblin Gang Bats Knight Musketeer
Knight
Zap Ice Spirit Bats Knight Mortar
Goblin Gang Musketeer
Bats Knight Musketeer
Zap
Knight Goblin Gang
Musketeer
Goblin Gang Ice Spirit Bats Zap Knight Mortar Musketeer
Bats Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer
Mortar Zap Musketeer
Knight Musketeer
Zap Mortar
Ice Spirit Bats Zap Musketeer
Mortar Musketeer
Ice Spirit Zap
Zap Mortar
Bats Goblin Gang Musketeer
Zap Knight Mortar Musketeer
Zap Musketeer
Knight Mortar Musketeer
Mortar Musketeer
Zap Mortar Musketeer
Zap Mortar Musketeer
Mortar Musketeer
Mortar
Bats
Zap Mortar Musketeer
Zap Mortar
Musketeer
Musketeer
Zap Mortar Musketeer
Zap Ice Spirit Mortar
Mortar Zap Musketeer
Zap Mortar Musketeer
Zap Mortar Musketeer
Bats Zap Musketeer
Zap Ice Spirit Bats Musketeer
Zap Mortar Musketeer
Zap Ice Spirit
Zap Ice Spirit Bats Goblin Gang Musketeer
Zap Musketeer
Knight Goblin Gang Musketeer
Zap Mortar Musketeer
Zap
Musketeer
Zap Ice Spirit Bats Goblin Gang Musketeer
Bats Zap Musketeer
Zap Mortar Musketeer

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