My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Archers Goblin Gang Skeleton Army Baby Dragon Inferno Dragon
Zap
Archers Goblin Gang Mortar Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Mortar Valkyrie Skeleton Army
The Log
Archers Goblin Gang Skeleton Army
Earthquake
Archers Goblin Gang Mortar Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Goblin Gang Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Fireball
Archers Goblin Gang Mortar Skeleton Army Baby Dragon Inferno Dragon
Poison
Archers Goblin Gang Mortar Skeleton Army
Lightning
Mortar Valkyrie Baby Dragon Inferno Dragon
Rocket
Mortar Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Skeleton Army Mortar Valkyrie Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar Baby Dragon Inferno Dragon
Arrows
Archers Mortar
Goblin Gang
Mortar Valkyrie Baby Dragon
Mortar
Archers Arrows Goblin Gang Baby Dragon
Valkyrie
Archers Goblin Gang Baby Dragon
Skeleton Army
Baby Dragon
Archers Goblin Gang Mortar Valkyrie Inferno Dragon
Inferno Dragon
Archers Baby Dragon

Defense Synergies 1 17

Archers
Valkyrie Goblin Gang Mortar Skeleton Army Baby Dragon
Arrows
Mortar Valkyrie
Goblin Gang
Archers Mortar Valkyrie Skeleton Army Inferno Dragon
Mortar
Archers Arrows Goblin Gang Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Valkyrie
Archers Arrows Goblin Gang Mortar Baby Dragon
Skeleton Army
Archers Goblin Gang Mortar Inferno Dragon
Baby Dragon
Archers Mortar Valkyrie Inferno Dragon
Inferno Dragon
Goblin Gang Mortar Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Baby Dragon
Skeleton Army Inferno Dragon Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Skeleton Army Archers Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Mortar Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Goblin Gang Skeleton Army Archers Valkyrie Baby Dragon
Inferno Dragon Archers Arrows Goblin Gang Mortar Baby Dragon
Arrows Valkyrie Baby Dragon
Inferno Dragon Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Archers Valkyrie
Archers Goblin Gang Valkyrie Skeleton Army Arrows Baby Dragon
Arrows Inferno Dragon Archers Goblin Gang Baby Dragon
Mortar Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army Arrows Goblin Gang Mortar Baby Dragon
Skeleton Army Inferno Dragon Goblin Gang Mortar
Skeleton Army Goblin Gang Mortar Inferno Dragon
Arrows Goblin Gang Mortar Valkyrie Skeleton Army
Arrows Mortar Archers Goblin Gang Valkyrie Skeleton Army Baby Dragon
Arrows Mortar Valkyrie Baby Dragon Archers Inferno Dragon
Mortar Inferno Dragon
Goblin Gang Valkyrie Skeleton Army Archers Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Archers
Archers Arrows Goblin Gang Mortar Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Skeleton Army Inferno Dragon
Arrows Archers Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Archers Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Mortar Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Goblin Gang Valkyrie
Archers Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Archers Mortar Valkyrie Baby Dragon Inferno Dragon
Arrows Valkyrie Archers Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Mortar Valkyrie Baby Dragon
Arrows Baby Dragon
Archers Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Mortar
Goblin Gang
Arrows Mortar Valkyrie
Archers Arrows Baby Dragon
Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar
Archers Arrows Mortar Baby Dragon
Arrows Mortar Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Mortar Baby Dragon
Arrows Mortar Valkyrie Baby Dragon
Inferno Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Archers Arrows Baby Dragon
Arrows Mortar
Arrows
Arrows
Archers Goblin Gang Skeleton Army
Archers Arrows Baby Dragon
Arrows
Goblin Gang Valkyrie Baby Dragon
Arrows Mortar Baby Dragon
Arrows
Goblin Gang Baby Dragon
Mortar Baby Dragon

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