My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant
Giant Snowball
Goblin Gang Barbarians Minion Horde Mega Minion
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Mega Minion Wizard
Fireball
Goblin Gang Barbarians Minion Horde Mega Minion Wizard
Poison
Goblin Gang Barbarians Minion Horde Mega Minion Wizard
Lightning
Mega Minion Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mega Minion Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Mega Minion

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Minion Horde
Arrows
Zap Giant Mega Minion
Goblin Gang
Giant
Barbarians
Minion Horde
Zap Giant
Mega Minion
Zap Giant Arrows
Giant
Zap Arrows Mega Minion Goblin Gang Minion Horde Wizard
Wizard
Giant

Defense Synergies 1 9

Zap
Mega Minion Arrows Goblin Gang Barbarians Minion Horde
Arrows
Zap Barbarians Mega Minion
Goblin Gang
Zap Barbarians
Barbarians
Zap Arrows Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Mega Minion
Zap Arrows Wizard
Giant
Wizard
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion Wizard
Barbarians Minion Horde Zap Goblin Gang Mega Minion
Goblin Gang Barbarians Minion Horde Mega Minion
Barbarians Minion Horde Goblin Gang Mega Minion
Arrows Barbarians
Arrows Goblin Gang Zap Mega Minion
Minion Horde Mega Minion Zap Arrows Goblin Gang Wizard
Zap Arrows Barbarians
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Zap Arrows Mega Minion Wizard
Arrows Minion Horde Mega Minion Zap Goblin Gang Wizard
Barbarians Minion Horde Zap Goblin Gang Wizard
Wizard Zap Arrows Goblin Gang Barbarians Minion Horde Mega Minion
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Barbarians Minion Horde Wizard Arrows Goblin Gang
Arrows Zap Goblin Gang Barbarians Minion Horde Mega Minion Wizard
Zap Arrows Wizard Barbarians Mega Minion
Barbarians
Goblin Gang Wizard Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Arrows Goblin Gang Mega Minion Wizard
Goblin Gang Barbarians Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Arrows Wizard Zap Goblin Gang Minion Horde
Goblin Gang Barbarians Minion Horde Mega Minion
Barbarians Minion Horde
Zap Minion Horde Barbarians Mega Minion
Goblin Gang Barbarians Minion Horde Mega Minion
Barbarians Minion Horde Mega Minion
Zap Arrows Barbarians
Barbarians Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Zap Minion Horde Mega Minion
Arrows Zap Barbarians Minion Horde Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Barbarians
Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde Mega Minion
Arrows Minion Horde Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Wizard
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Zap Arrows Mega Minion Wizard
Zap Arrows Wizard
Minion Horde
Arrows Wizard
Zap Arrows Barbarians Minion Horde
Zap Arrows Wizard
Minion Horde Mega Minion
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Minion Horde Wizard
Zap Minion Horde Mega Minion Wizard
Minion Horde Mega Minion
Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Goblin Gang Barbarians
Zap Arrows Mega Minion Wizard
Arrows
Goblin Gang Minion Horde Mega Minion Wizard
Arrows Zap Wizard
Zap Arrows
Minion Horde Mega Minion
Zap Goblin Gang Minion Horde
Zap
Zap

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