My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Bomber Tombstone Miner
Zap
Bomber Tombstone
Barbarian Barrel
Bomber Tombstone Wizard Electro Wizard
The Log
Bomber Tombstone
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Wizard Miner Electro Wizard
Fireball
Bomber Tombstone Wizard Electro Wizard
Poison
Bomber Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Tombstone Miner Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Tombstone

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Miner Mega Knight
Arrows
Miner Mega Knight
Tombstone
Wizard
Miner Mega Knight
The Log
Miner Mega Knight
Miner
Bomber Arrows Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Bomber Arrows Wizard The Log Miner Electro Wizard

Defense Synergies 1 15

Bomber
Tombstone The Log Miner Electro Wizard
Arrows
Mega Knight Tombstone
Tombstone
Bomber Arrows Wizard Electro Wizard
Wizard
Tombstone The Log Electro Wizard Mega Knight
The Log
Bomber Wizard Miner Electro Wizard Mega Knight
Miner
Bomber The Log Mega Knight
Electro Wizard
Bomber Tombstone Wizard The Log Mega Knight
Mega Knight
Arrows Wizard The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Wizard The Log Electro Wizard
Bomber Tombstone The Log Electro Wizard Mega Knight
Mega Knight Bomber Tombstone Electro Wizard
Bomber Tombstone Electro Wizard Mega Knight
Bomber Arrows Tombstone The Log Mega Knight
Arrows The Log Bomber Electro Wizard Mega Knight
Electro Wizard Arrows Tombstone Wizard
Arrows The Log Electro Wizard Mega Knight
Tombstone
Bomber Miner Electro Wizard Mega Knight
Electro Wizard Bomber Arrows Tombstone Wizard The Log Mega Knight
Arrows Wizard Electro Wizard
Tombstone Mega Knight Bomber Wizard The Log Electro Wizard
Bomber Wizard Mega Knight Arrows Tombstone The Log Electro Wizard
Tombstone Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Bomber Arrows Tombstone Electro Wizard
Arrows Tombstone Mega Knight Bomber Wizard The Log Electro Wizard
Arrows Wizard The Log Bomber Tombstone Electro Wizard Mega Knight
Electro Wizard
Bomber Wizard Mega Knight Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Electro Wizard
Electro Wizard Bomber Arrows Wizard The Log Miner Mega Knight
Tombstone Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard
Tombstone Mega Knight
Arrows Wizard Electro Wizard
Tombstone Electro Wizard
Mega Knight
Electro Wizard Mega Knight Tombstone The Log
Tombstone
Mega Knight Tombstone
Mega Knight Arrows The Log Electro Wizard
Mega Knight Tombstone Wizard
Wizard Bomber Mega Knight
Tombstone Electro Wizard Bomber The Log
Arrows Mega Knight Bomber Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Arrows The Log
Bomber Wizard Arrows The Log Mega Knight
Arrows Wizard
Bomber Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Miner Wizard
Electro Wizard
Miner Arrows Wizard The Log Electro Wizard
Arrows Wizard
The Log Miner
Arrows
Arrows The Log
Bomber Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Bomber
Bomber Arrows Wizard The Log Electro Wizard Mega Knight
Bomber Arrows Wizard The Log Miner Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Bomber Wizard Mega Knight
Arrows The Log Miner Wizard Electro Wizard
Arrows Wizard The Log Miner Mega Knight
Miner Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Bomber Arrows Wizard The Log Miner Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard The Log
Electro Wizard Tombstone
Arrows Wizard Electro Wizard
Arrows The Log
Miner Wizard Electro Wizard Mega Knight
Arrows The Log Bomber Wizard
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Miner Electro Wizard Mega Knight

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