My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Fisherman Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Bomber Minion Horde Skeleton Army Inferno Dragon Lava Hound
Zap
Bomber Minion Horde Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Bomber Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army Lava Hound
Royal Delivery
Bomber Minion Horde Wizard Skeleton Army Inferno Dragon Lava Hound
Fireball
Bomber Minion Horde Wizard Skeleton Army Inferno Dragon Lava Hound
Poison
Bomber Minion Horde Wizard Skeleton Army Lava Hound
Lightning
Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Skeleton Army Inferno Dragon Minion Horde Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap
Zap
Arrows Bomber Minion Horde Lava Hound
Arrows
Zap Lava Hound
Minion Horde
Lava Hound Zap
Wizard
Skeleton Army
Lava Hound
Inferno Dragon
Lava Hound
Lava Hound
Arrows Minion Horde Inferno Dragon Zap Skeleton Army

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Arrows Minion Horde Skeleton Army Inferno Dragon
Arrows
Zap
Minion Horde
Zap
Wizard
Skeleton Army
Skeleton Army
Zap Wizard Inferno Dragon
Inferno Dragon
Zap Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Wizard
Minion Horde Skeleton Army Inferno Dragon Bomber Zap
Minion Horde Skeleton Army Bomber Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Bomber
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Zap
Minion Horde Inferno Dragon Zap Arrows Wizard
Zap Arrows
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Bomber Zap Arrows Wizard
Arrows Minion Horde Inferno Dragon Zap Wizard
Minion Horde Skeleton Army Bomber Zap Wizard
Bomber Wizard Skeleton Army Zap Arrows Minion Horde
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Zap Inferno Dragon
Minion Horde Wizard Bomber Arrows Skeleton Army
Arrows Bomber Zap Minion Horde Wizard Skeleton Army
Zap Arrows Wizard Bomber Inferno Dragon
Inferno Dragon
Bomber Wizard Skeleton Army Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Bomber Zap Arrows Wizard Inferno Dragon
Skeleton Army Zap Minion Horde
Skeleton Army Zap Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Arrows Wizard Zap Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Zap Minion Horde Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde
Skeleton Army Zap Arrows
Skeleton Army Minion Horde Wizard
Wizard Bomber Minion Horde Skeleton Army
Skeleton Army Bomber Zap Minion Horde Inferno Dragon
Arrows Bomber Zap Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Bomber Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Wizard
Arrows Minion Horde
Zap Arrows
Bomber Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minion Horde
Bomber Zap Arrows Wizard
Bomber Zap Arrows Wizard
Minion Horde
Arrows Wizard
Zap Arrows Minion Horde
Zap Arrows Bomber Wizard
Minion Horde Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Bomber Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Skeleton Army
Zap Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Bomber Zap Wizard
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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