My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Fisherman Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Mega Minion Battle Ram Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Mega Minion Battle Ram Skeleton Army
Zap
Spear Goblins Goblin Gang Battle Ram Skeleton Army
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Gang Battle Ram Skeleton Army
The Log
Ice Spirit Spear Goblins Goblin Gang Battle Ram Skeleton Army
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Ice Spirit Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Ice Spirit Spear Goblins Goblin Gang Mega Minion Battle Ram Skeleton Army
Fireball
Goblin Gang Mega Minion Battle Ram Skeleton Army
Poison
Spear Goblins Goblin Gang Mega Minion Skeleton Army
Lightning
Mega Minion Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Mega Minion Battle Ram Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Goblin Gang Mega Minion Skeleton Army Battle Ram Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram Spear Goblins Mega Minion Golem
Spear Goblins
Ice Spirit Zap Goblin Gang Battle Ram Golem
Zap
Ice Spirit Mega Minion Battle Ram Spear Goblins Golem
Goblin Gang
Spear Goblins Battle Ram Golem
Mega Minion
Zap Golem Ice Spirit
Battle Ram
Ice Spirit Zap Spear Goblins Goblin Gang
Skeleton Army
Golem
Mega Minion Ice Spirit Spear Goblins Zap Goblin Gang

Defense Synergies 3 11

Ice Spirit
Zap Goblin Gang Spear Goblins Mega Minion Skeleton Army
Spear Goblins
Ice Spirit Zap Goblin Gang Mega Minion Skeleton Army
Zap
Ice Spirit Mega Minion Spear Goblins Goblin Gang Skeleton Army
Goblin Gang
Ice Spirit Spear Goblins Zap Skeleton Army
Mega Minion
Zap Ice Spirit Spear Goblins Skeleton Army
Battle Ram
Skeleton Army
Ice Spirit Spear Goblins Zap Goblin Gang Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion
Skeleton Army Ice Spirit Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Mega Minion
Skeleton Army Goblin Gang Mega Minion
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Zap Mega Minion
Mega Minion Ice Spirit Spear Goblins Zap Goblin Gang
Zap
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Spear Goblins
Goblin Gang Skeleton Army Spear Goblins Zap Mega Minion
Mega Minion Spear Goblins Zap Goblin Gang
Skeleton Army Ice Spirit Zap Goblin Gang
Skeleton Army Ice Spirit Zap Goblin Gang Mega Minion
Skeleton Army Goblin Gang
Skeleton Army Ice Spirit Zap Goblin Gang
Goblin Gang Skeleton Army
Ice Spirit Spear Goblins Zap Goblin Gang Mega Minion Skeleton Army
Zap Ice Spirit Spear Goblins Mega Minion
Goblin Gang Skeleton Army Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Zap
Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Ice Spirit Spear Goblins Zap
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army
Ice Spirit Zap Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Mega Minion
Skeleton Army
Zap Ice Spirit Spear Goblins Mega Minion Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Mega Minion
Skeleton Army Zap
Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Spear Goblins Zap Mega Minion
Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Ice Spirit Spear Goblins Zap Mega Minion
Ice Spirit Zap
Zap
Goblin Gang
Zap
Zap
Zap
Spear Goblins Zap
Zap Mega Minion
Zap
Zap
Zap Ice Spirit
Mega Minion
Zap
Zap
Zap
Zap
Zap Ice Spirit Mega Minion
Mega Minion
Zap
Zap Ice Spirit
Zap Ice Spirit Spear Goblins Goblin Gang Skeleton Army
Zap Mega Minion
Goblin Gang Mega Minion
Zap
Zap
Mega Minion
Zap Ice Spirit Goblin Gang
Zap
Zap

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