My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Dart Goblin Hog Rider
Zap
Fire Spirit Bats Dart Goblin
Barbarian Barrel
Fire Spirit Dart Goblin Electro Wizard
The Log
Fire Spirit Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats Dart Goblin
Royal Delivery
Fire Spirit Bats Dart Goblin Hog Rider Bowler Electro Wizard
Fireball
Dart Goblin Hog Rider Bowler Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball The Log Dart Goblin Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Giant Snowball The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Bowler
Bats
Hog Rider Bowler
Giant Snowball
Hog Rider Fire Spirit Dart Goblin Bowler The Log Electro Wizard
Dart Goblin
Giant Snowball Hog Rider Bowler The Log
Hog Rider
Fire Spirit Bats Giant Snowball The Log Dart Goblin Bowler Electro Wizard
Bowler
Fire Spirit Bats Giant Snowball Dart Goblin Hog Rider The Log Electro Wizard
The Log
Hog Rider Giant Snowball Dart Goblin Bowler
Electro Wizard
Giant Snowball Hog Rider Bowler

Defense Synergies 1 17

Fire Spirit
Giant Snowball The Log Electro Wizard
Bats
Giant Snowball Dart Goblin Bowler The Log Electro Wizard
Giant Snowball
Fire Spirit Bats Dart Goblin Bowler The Log Electro Wizard
Dart Goblin
Bats Giant Snowball Bowler The Log Electro Wizard
Hog Rider
Bowler
The Log Bats Giant Snowball Dart Goblin Electro Wizard
The Log
Bowler Fire Spirit Bats Giant Snowball Dart Goblin Electro Wizard
Electro Wizard
Fire Spirit Bats Giant Snowball Dart Goblin Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin The Log Electro Wizard
Bats Dart Goblin The Log Electro Wizard
Bowler Fire Spirit Bats Giant Snowball Dart Goblin Electro Wizard
Bats Dart Goblin Bowler Electro Wizard
Bowler The Log
Bowler The Log Fire Spirit Bats Giant Snowball Dart Goblin Electro Wizard
Bats Giant Snowball Dart Goblin Electro Wizard Fire Spirit
Bowler Dart Goblin The Log Electro Wizard
Fire Spirit Giant Snowball Dart Goblin Bowler Electro Wizard
Bats Dart Goblin Electro Wizard Giant Snowball Bowler The Log
Bats Giant Snowball Dart Goblin Electro Wizard
Bowler Fire Spirit Bats Giant Snowball The Log Electro Wizard
Fire Spirit Bowler Bats Giant Snowball Dart Goblin The Log Electro Wizard
Electro Wizard
Giant Snowball Bowler The Log Electro Wizard
Bats Bowler Electro Wizard
Fire Spirit Bats Giant Snowball Dart Goblin Bowler The Log Electro Wizard
Giant Snowball The Log Fire Spirit Bats Dart Goblin Bowler Electro Wizard
Dart Goblin Electro Wizard
Bowler Fire Spirit Bats Giant Snowball Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bowler Electro Wizard
Electro Wizard Giant Snowball Bowler The Log
Bats Bowler The Log Electro Wizard
Bowler Bats The Log Electro Wizard
Bowler
Fire Spirit Bats Giant Snowball Dart Goblin Electro Wizard
Bats Dart Goblin Bowler Electro Wizard
Electro Wizard Bats Giant Snowball The Log
Dart Goblin
Bats Dart Goblin Bowler
Giant Snowball Bowler The Log Electro Wizard
Bowler
Dart Goblin Bowler
Electro Wizard Bats Dart Goblin Bowler The Log
Bats Bowler Giant Snowball Dart Goblin The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Giant Snowball Dart Goblin Bowler The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Giant Snowball Bowler The Log
Fire Spirit Bats Giant Snowball Dart Goblin
Fire Spirit Dart Goblin Bowler The Log
The Log Fire Spirit Giant Snowball Dart Goblin Bowler
The Log Giant Snowball Dart Goblin
Fire Spirit Bats Giant Snowball Bowler Electro Wizard
Dart Goblin Bowler The Log Electro Wizard
Fire Spirit Giant Snowball Dart Goblin
Fire Spirit Giant Snowball Dart Goblin Bowler The Log
Dart Goblin
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin Bowler The Log
Dart Goblin Bowler The Log
Giant Snowball
Bats
Fire Spirit Giant Snowball Dart Goblin Bowler The Log Electro Wizard
Fire Spirit Giant Snowball Dart Goblin Bowler The Log
Bowler The Log
Giant Snowball
Bowler The Log
Giant Snowball The Log
Giant Snowball The Log Fire Spirit Bowler
The Log Giant Snowball Dart Goblin Bowler Electro Wizard
Giant Snowball Bowler The Log
Dart Goblin The Log
Fire Spirit Bats Giant Snowball Dart Goblin Electro Wizard
Electro Wizard Bats Giant Snowball Dart Goblin
Giant Snowball Bowler
Giant Snowball Dart Goblin The Log
Giant Snowball Electro Wizard
Giant Snowball Bowler The Log
Electro Wizard Fire Spirit Bats Dart Goblin
Fire Spirit Giant Snowball Dart Goblin Electro Wizard
The Log
Dart Goblin Bowler Electro Wizard
The Log Giant Snowball Dart Goblin Bowler
Giant Snowball
Dart Goblin
Bats Giant Snowball Dart Goblin Bowler The Log Electro Wizard
Bats Giant Snowball Dart Goblin Electro Wizard
Giant Snowball Dart Goblin Bowler The Log Electro Wizard

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