My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Zappies Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Fire Spirit Goblin Gang Zappies Ram Rider
Zap
Fire Spirit Goblin Gang Zappies Goblin Giant Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Zappies
The Log
Fire Spirit Goblin Gang Mini P.E.K.K.A Zappies Ram Rider
Earthquake
Goblin Gang Zappies
Arrows
Fire Spirit Goblin Gang Zappies
Royal Delivery
Fire Spirit Goblin Gang Mini P.E.K.K.A Zappies Ram Rider
Fireball
Goblin Gang Zappies Ram Rider
Poison
Goblin Gang Zappies
Lightning
Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Earthquake Mini P.E.K.K.A Zappies Poison Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Earthquake Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Giant Ram Rider
Goblin Gang
Mini P.E.K.K.A Goblin Giant
Earthquake
Mini P.E.K.K.A Goblin Giant Ram Rider
Mini P.E.K.K.A
Fire Spirit Goblin Gang Earthquake Goblin Giant Ram Rider
Zappies
Goblin Giant Ram Rider
Poison
Goblin Giant Ram Rider
Goblin Giant
Fire Spirit Goblin Gang Earthquake Mini P.E.K.K.A Zappies Poison
Ram Rider
Fire Spirit Earthquake Mini P.E.K.K.A Zappies Poison

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Zappies
Earthquake
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Fire Spirit Goblin Gang Earthquake Ram Rider
Zappies
Goblin Gang Earthquake
Poison
Goblin Giant
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies Goblin Giant Ram Rider
Mini P.E.K.K.A Goblin Gang Zappies Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Fire Spirit Zappies
Mini P.E.K.K.A Goblin Gang Zappies Ram Rider
Earthquake Mini P.E.K.K.A Poison
Goblin Gang Fire Spirit Earthquake Zappies
Ram Rider Fire Spirit Goblin Gang Zappies Poison
Earthquake Poison Goblin Giant Ram Rider
Mini P.E.K.K.A Zappies Goblin Gang
Goblin Gang Fire Spirit Mini P.E.K.K.A Zappies
Goblin Gang Poison Earthquake Zappies Goblin Giant Ram Rider
Goblin Gang Zappies Poison Ram Rider
Mini P.E.K.K.A Fire Spirit Goblin Gang Earthquake Zappies Ram Rider
Fire Spirit Goblin Gang Earthquake Mini P.E.K.K.A Zappies Poison
Mini P.E.K.K.A Goblin Gang Zappies Ram Rider
Goblin Gang Mini P.E.K.K.A Zappies Ram Rider
Goblin Gang Mini P.E.K.K.A Zappies Poison
Fire Spirit Goblin Gang Zappies Ram Rider
Earthquake Poison Fire Spirit Zappies Ram Rider
Mini P.E.K.K.A Zappies Ram Rider
Goblin Gang Fire Spirit Earthquake Mini P.E.K.K.A Zappies Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zappies
Poison Goblin Gang Mini P.E.K.K.A
Goblin Gang Zappies Mini P.E.K.K.A Goblin Giant Ram Rider
Goblin Gang Mini P.E.K.K.A Zappies Goblin Giant Ram Rider
Goblin Gang Mini P.E.K.K.A Zappies Goblin Giant Ram Rider
Fire Spirit Poison Goblin Gang Zappies Goblin Giant Ram Rider
Goblin Gang Mini P.E.K.K.A Zappies Goblin Giant Ram Rider
Mini P.E.K.K.A Zappies Goblin Giant
Mini P.E.K.K.A Zappies Poison
Goblin Gang Zappies Goblin Giant
Mini P.E.K.K.A Zappies
Poison Goblin Giant
Mini P.E.K.K.A Goblin Gang Zappies Goblin Giant Ram Rider
Zappies
Goblin Gang Zappies Mini P.E.K.K.A Poison Goblin Giant
Poison Earthquake Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison
Poison Ram Rider
Earthquake Poison Goblin Giant
Earthquake Poison
Poison Fire Spirit Earthquake
Poison Fire Spirit Goblin Giant Ram Rider
Fire Spirit Earthquake Poison
Earthquake Poison Fire Spirit Ram Rider
Poison Ram Rider
Fire Spirit Goblin Gang Mini P.E.K.K.A Poison
Poison Earthquake Ram Rider
Poison Fire Spirit
Earthquake Poison Fire Spirit
Earthquake Poison
Earthquake Poison
Earthquake Poison
Earthquake Poison
Earthquake Poison
Mini P.E.K.K.A
Fire Spirit Earthquake Mini P.E.K.K.A Poison
Fire Spirit Earthquake Poison
Earthquake Poison
Poison
Earthquake Poison
Earthquake Poison Fire Spirit
Poison Earthquake Ram Rider
Poison Ram Rider
Poison
Poison Fire Spirit
Zappies Poison
Mini P.E.K.K.A
Poison Earthquake
Zappies Poison
Earthquake Poison
Earthquake Fire Spirit Goblin Gang Zappies
Poison Fire Spirit Zappies Ram Rider
Poison Goblin Gang Mini P.E.K.K.A
Earthquake Poison
Poison
Goblin Gang Zappies Poison
Zappies Poison
Poison Goblin Giant

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